Other > Suggestions

Town Control Changes

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Izual:
Yeah, that would be needed.

Sius : You are right, the town control needs more than just "we killz people with weaponz", but as Solair said it is really too early for this. I think too that the first thing to do is to balance the fighting part. Only then we'll be able to talk properly about adjusting reward/other activities related to TC.

spitfire182:
Hi.

I think that's a good idea, but:


--- Quote ---2. To gain control of the city you must enter this area with a minimum of 5 people and remain there for the duration of the countdown, after talking to the town leader to begin the countdown (as is the case now). These people will require "good" gear, which will largely be level 2+ items with some extra inclusions and some exclusions.
--- End quote ---

If one of this 5 players will die countdown is lost?
So maybe better will be when at least 5 players come to town leader (and will be registered) and 5 from all registered players have to be in town for all countdown. Remaining players can (but do not have to) wait on world map as reinforcements.
When countdown starts I will count entire town as "hill", if not, enemy always will know where you are.

Sorry for my english :(

vedaras:

--- Quote from: spitfire182 on June 07, 2010, 01:05:23 pm ---Hi.

I think that's a good idea, but:

If one of this 5 players will die countdown is lost?
So maybe better will be when at least 5 players come to town leader (and will be registered) and 5 from all registered players have to be in town for all countdown. Remaining players can (but do not have to) wait on world map as reinforcements.
When countdown starts I will count entire town as "hill", if not, enemy always will know where you are.

Sorry for my english :(

--- End quote ---

well for example gang could wait in gecko reactors end after talking to mayor and take town in this way :/

Solar:
Rewards and factors such as protecting NPCs/Whatever can come later when we actually have something which delivers action on a consistent basis, otherwise its just polishing a turd.

Discusion about where "The Hill" will be for each town will take place tonight, since these areas will be known by all participants there is no reason they can not be quite large areas - this will hopefully retain as much tactical flexibility as possible.

vedaras:

--- Quote from: Kilgore on June 07, 2010, 12:41:30 pm ---Yes, I thought about it and it seems logical, but it would need a different reward system (we're talking about "Faction guarding town" status being changed to "None" when there is no faction present in the town).

--- End quote ---

factions cant stand in hill 24/7, i think if you successfully take town they should have control even if they leave, and if other gang fails on taking town (leaves hill/dies) town should stay controlled under the name of last faction that took town successfully, that could allow rewarding system stay similar, and factions to control multiple towns, cause if there would be "none" thing all biggest gangs would just take towns for themselves, as it would be hard to stand in hill of one town, and with remaining forces to assault another.

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