Other > Suggestions

Town Control Changes

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Sius:
On one side you don't like artificial arenas such as CTF/Deadmatch but on the other hand you turn TC into king of the hill? I understand that FOnline lacks proper locations for PvP with objectives/rewards so towns will have to provide that for now, but still I think TC should be more about actual protection of the town and living/building/growing there rather than just place to beat the shit out of each other.

Well it seems its too soon to want something like that at this point.

vedaras:

--- Quote from: Sius on June 07, 2010, 09:57:20 am ---On one side you don't like artificial arenas such as CTF/Deadmatch but on the other hand you turn TC into king of the hill? I understand that FOnline lacks proper locations for PvP with objectives/rewards so towns will have to provide that for now, but still I think TC should be more about actual protection of the town and living/building/growing there rather than just place to beat the shit out of each other.

Well it seems its too soon to want something like that at this point.

--- End quote ---

It will help for actual town protection, and building growing of it, cause now gangs will only take town when they will be willing to fight not to run like now ^^ And gangs with plans like rogues with broken hill or vsb with redding, will have chance to defeat their enemies and continue to implement their plans for town instead of chasing weak gangs through various towns.

Izual:
And no more worldmap camping, that counts too.

Sius:
My point is its still "just" another way how to kill other players. But town itself has nothing out of it other than few dead NPCs per gang fight. Its actually pretty opposite to town protection, its more like town demolition.

Kilgore:
You're wrong Sius and vederas told you why.

Also about this part:


--- Quote ---I'm eager to see this in game, although I would have prefered the town to be lost if there's no one on the "hill" anymore.
--- End quote ---

Yes, I thought about it and it seems logical, but it would need a different reward system (we're talking about "Faction guarding town" status being changed to "None" when there is no faction present in the town).

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