- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.- 10mm AP: damage modifier 6/7.- 7.62mm: damage modifier 11/10.
I guess 7.62mm now is better, but what about the other two? Are improved or nerfed?
If you want to make enemies, try to change something.
- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.
Hmm, hard to tell if it's a boost or a nerf . It's because AR is usually used as a cheap substitute for a sniper rifle and that's why range is so crucial.
Hmm, hard to tell if it's a boost or a nerf . As a common AR user I would much rather have back these 3 hexes of range instead of this extra damage. It's because AR is usually used as a cheap substitute for a sniper rifle and that's why range is so crucial.Anyway, good to see that weapons are eventually being balanced. Keep it up .
- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.- 10mm AP: damage modifier 6/7.- 7.62mm: damage modifier 11/10.- Amount of price increase per merc purchased decreased a little (mechanics is still the same).
YES!Now since the aussalt rifle is buffed, care to buff my X70LE?