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Author Topic: Changelog 06/06/2010  (Read 6954 times)

Ghosthack

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Changelog 06/06/2010
« on: June 06, 2010, 08:02:29 pm »

FIXES:
- One more fov fix.
- Usual bugfixes.
- Brahmins given to another player no longer becomes slaves.

CHANGES (WIP):
- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.
- 10mm AP: damage modifier 6/7.
- 7.62mm: damage modifier 11/10.
- Amount of price increase per merc purchased decreased a little (mechanics is still the same).
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iiitachiii

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Re: Changelog 06/06/2010
« Reply #1 on: June 06, 2010, 09:09:14 pm »

- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.
- 10mm AP: damage modifier 6/7.
- 7.62mm: damage modifier 11/10.

I guess 7.62mm now is better, but what about the other two? Are improved or nerfed?
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Don't fuck with Brahmins.
Re: Changelog 06/06/2010
« Reply #2 on: June 06, 2010, 09:13:01 pm »

I guess 7.62mm now is better, but what about the other two? Are improved or nerfed?
As you can see 10mm AP:
Before: 3/4 = 75% of original damage.
Now: 6/7 = 85.71% of original damage.
So 10mm is better than before.

Assault rifle... of couse improved, partly, damage:
Before: 8 - 16
Now: 12-21
Range nerfed on 3:
Before: 45 (38 burst)
Now: 42 (35 burst)
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vedaras

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Re: Changelog 06/06/2010
« Reply #3 on: June 06, 2010, 09:37:39 pm »

i expected 7.62mm to be increase by bigger amount but still better then before :>

and i think firstly xl rifles stats should be increased only then assault rifles ^^
« Last Edit: June 06, 2010, 09:50:14 pm by vedaras »
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Sius

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Re: Changelog 06/06/2010
« Reply #4 on: June 06, 2010, 10:14:43 pm »

Is this first gun related changelog? Afaik all previous ones were crafting concerned but this one seems to finally take a look at actual weapon balance. +1 devs

Solar

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Re: Changelog 06/06/2010
« Reply #5 on: June 06, 2010, 10:23:16 pm »

There have been some others, generally without changelogs and mostly to do with nerfing miniguns  :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 06/06/2010
« Reply #6 on: June 07, 2010, 12:55:12 am »

- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.

Hmm, hard to tell if it's a boost or a nerf :P. As a common AR user I would much rather have back these 3 hexes of range instead of this extra damage. It's because AR is usually used as a cheap substitute for a sniper rifle and that's why range is so crucial.

Anyway, good to see that weapons are eventually being balanced. Keep it up  ;).
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Re: Changelog 06/06/2010
« Reply #7 on: June 07, 2010, 07:04:42 am »

do you expected introduce plastic explosive?
if "yes", then "when"?
tnx!
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Simms

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Re: Changelog 06/06/2010
« Reply #8 on: June 07, 2010, 07:19:22 am »

Hmm, hard to tell if it's a boost or a nerf :P. It's because AR is usually used as a cheap substitute for a sniper rifle and that's why range is so crucial.

Well then - accept no substitutes.
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Izual

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Re: Changelog 06/06/2010
« Reply #9 on: June 07, 2010, 08:54:26 am »

Wiki updated with current changes.
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Haraldx

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Re: Changelog 06/06/2010
« Reply #10 on: June 07, 2010, 10:07:39 am »

Very good changelog as I'm an actual Small gun user :) Keep it up!
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JeDDyD

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Re: Changelog 06/06/2010
« Reply #11 on: June 07, 2010, 10:15:27 pm »

Nice update, gotta love the buffs to the Small Guns.

Keep up the nice work guys.
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FischiPiSti

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Re: Changelog 06/06/2010
« Reply #12 on: June 08, 2010, 05:38:17 pm »

Hmm, hard to tell if it's a boost or a nerf :P. As a common AR user I would much rather have back these 3 hexes of range instead of this extra damage. It's because AR is usually used as a cheap substitute for a sniper rifle and that's why range is so crucial.

Anyway, good to see that weapons are eventually being balanced. Keep it up  ;).
Trust me youre better off with dmg :P

@Simms avatar: OMFG Desperados ftw! Love the game. Too bad 2 and 3 turned out to be utter crap, its sad really :(
« Last Edit: June 08, 2010, 05:39:49 pm by FischiPiSti »
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Unarmed: +AC(active sneak should boost AC as they are "less visible")
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Re: Changelog 06/06/2010
« Reply #13 on: June 09, 2010, 01:09:52 pm »

- Assault rifle: damage 12-21, ranges 42 and 35 for single shot and burst respectively.
- 10mm AP: damage modifier 6/7.
- 7.62mm: damage modifier 11/10.
- Amount of price increase per merc purchased decreased a little (mechanics is still the same).

YES!

Now since the aussalt rifle is buffed, care to buff my X70LE?

 ;)
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Solar

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Re: Changelog 06/06/2010
« Reply #14 on: June 09, 2010, 01:22:39 pm »

YES!

Now since the aussalt rifle is buffed, care to buff my X70LE?

 ;)

We will remove the XL70 from the craftable list. To make the AR sufficiently competitive with the other PvP based weapons we wanted to make it good in its own right, without having to leave it weaker to create room for the XL70.

Perhaps it will recieve a buff and be available through NPC faction based means in limited number in the future. Same goes for the HPFA.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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