Other > Closed suggestions

Reduce the wear when using weapons

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Wallace:

--- Quote from: Roachor on January 06, 2010, 06:01:59 pm ---I'm suggesting that small guns only degrade 0.5% every time they are fired to reduce the amount of crafting/repairing required for pve combat. 200 skill points in repair is a huge investment and most combat builds exclude the ability to craft what you use. Having a gun only last 2-3 fights before breaking isn't very realistic. It makes sense for the heavy weapons since the barrels wear out quickly but small arms are pretty durable, handguns and rifles don't just fall apart like that. It would also give a reason to use small guns over heavy and energy. Also with the large amount of NPC's in encounters guns just don't last long enough to kill everyone.

--- End quote ---

I support the idea for the small guns to be somewhat more durable - maybe this would convince more players into using them instesd of big & energy guns

And BTW someone above said that you can (buy and then) repair some deteriorated guns and mak profit from it... Mate. I'm a repairer within a faction oh less than 10 people and still i cannot ever manage to repair every wasted piece of shi... equipment they bring to me. Even if i do repair half of what they bring, no one usually bothers to sell even quarter of repaired weapons. They're just lying around in our base getting all dusty and rusty  :P

Roachor:

--- Quote from: Wallace on January 08, 2010, 04:45:05 pm ---I support the idea for the small guns to be somewhat more durable - maybe this would convince more players into using them instesd of big & energy guns

And BTW someone above said that you can (buy and then) repair some deteriorated guns and mak profit from it... Mate. I'm a repairer within a faction oh less than 10 people and still i cannot ever manage to repair every wasted piece of shi... equipment they bring to me. Even if i do repair half of what they bring, no one usually bothers to sell even quarter of repaired weapons. They're just lying around in our base getting all dusty and rusty  :P

--- End quote ---

agreed, I had a pile of 200 damaged guns and at a minute cooldown for repair and each weapons needing 3-4 repairs to get to 0% it's just not worth the time.

Spotty:
Clearly, if it is a waste of time to fix a gun, then disassemble it.

A pile of 200 junk guns just laying around? Poor management. Thats 4000 XP worth of disassembling right there.

Scottz:
By the way, how much do you require Repair and/or Science for disassembling useless firearms in order to get at least some of the parts, since from what I've seen and heard, you just get experience points, but nothing concrete.

Spotty:
I have a 140 science (+tool=190 science) guy disassembling guns, and what I do remember getting is metal parts from upgraded deagles and alloys from flamers. Most other guns give junk. Low tier guns usually give nothing.

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