Other > Closed suggestions
Reduce the wear when using weapons
Roachor:
--- Quote from: Spotty on January 09, 2010, 07:51:56 am ---Clearly, if it is a waste of time to fix a gun, then disassemble it.
A pile of 200 junk guns just laying around? Poor management. Thats 4000 XP worth of disassembling right there.
--- End quote ---
Hmm good point, I was only thinking of them in terms of cash value.
Cpt.Rookie:
--- Quote from: Roachor on January 06, 2010, 06:01:59 pm ---I'm suggesting that small guns only degrade 0.5% every time they are fired to reduce the amount of crafting/repairing required for pve combat. 200 skill points in repair is a huge investment and most combat builds exclude the ability to craft what you use. Having a gun only last 2-3 fights before breaking isn't very realistic. It makes sense for the heavy weapons since the barrels wear out quickly but small arms are pretty durable, handguns and rifles don't just fall apart like that. It would also give a reason to use small guns over heavy and energy. Also with the large amount of NPC's in encounters guns just don't last long enough to kill everyone.
--- End quote ---
I guess that this was implemented (not exactly, but):
--- Quote from: Changelog 13/01/2010 on January 13, 2010, 06:06:39 pm ---- Weapons deteriorate two times slower.
--- End quote ---
So it's probably time to move to closed ones.
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