If the weapons from encounters all had 0 deterioration, what would be the point in crafting then?It would completely ruin the crafting ecenomy (which is already broken IMO).Weapons gained from encounters should have high deterioration, to force the player to either;1: fix the gun, to then use it or sell it.2: if upgradeable, upgrade or sell as is to a crafter who can upgrade it.3: disassemble for parts to make a new and better gun.4: trade all the junk guns for one new gun.High deterioration on guns gained from encounters does, IMO, stimulate the economy a bit. The guys with factions will most likely disassemble/fix/upgrade the guns, while the solo players will trade them around.
I'm suggesting that small guns only degrade 0.5% every time they are fired to reduce the amount of crafting/repairing required for pve combat. 200 skill points in repair is a huge investment and most combat builds exclude the ability to craft what you use. Having a gun only last 2-3 fights before breaking isn't very realistic. It makes sense for the heavy weapons since the barrels wear out quickly but small arms are pretty durable, handguns and rifles don't just fall apart like that. It would also give a reason to use small guns over heavy and energy. Also with the large amount of NPC's in encounters guns just don't last long enough to kill everyone.
I support the idea for the small guns to be somewhat more durable - maybe this would convince more players into using them instesd of big & energy gunsAnd BTW someone above said that you can (buy and then) repair some deteriorated guns and mak profit from it... Mate. I'm a repairer within a faction oh less than 10 people and still i cannot ever manage to repair every wasted piece of shi... equipment they bring to me. Even if i do repair half of what they bring, no one usually bothers to sell even quarter of repaired weapons. They're just lying around in our base getting all dusty and rusty
Clearly, if it is a waste of time to fix a gun, then disassemble it.A pile of 200 junk guns just laying around? Poor management. Thats 4000 XP worth of disassembling right there.
- Weapons deteriorate two times slower.