Other > Suggestions

Turns => RT, again

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Roachor:
TB gives a big advantage over hth because they use their ap getting close to you taking hits instead of sprinting up to you and beating you down.

Pandemon:
In sum both modes are not well balanced.

corosive:
lol TB is pure tactics... you can take out BoS and Enclave guys without taking a hit if your smart enough! Of course in RT it dont work that way.

Man dont you guys play Jagged Alliance? Picture that game in RT ... and btw this isnt fallout tactics where RT was actually really well balanced. I remember only playing in RT for FoT since it wasnt that hard and it was almost the same speed as its TB combat.... blew my mind to see FALLOUT in Real time with FoT... but still TB combat is for pure tacticians if you ever die in RT then chances are you would have survived in TB. All it takes is a little patiences and the time to think. 35 seconds is a shit load of thinking time.  Now maybe if they slowed down RT combat for F2238 things might be different.... maybe slow down reaction times, running speeds, Ap refreshing. Lower Critical Chances, etc etc... Eighter way I don't care I just want to see a feature to change combat from RT to TB and vice versa while in combat without having to quit the game or anything like that.

Just add a vote options or something... F12 (or w.e) makes the switch from RT to TB ... and vice versa. If you have players in the location then they will have to vote on it... but if there are only 2 players and 1 of them wants to switch combat and the other doesnt it simply should not change unless its a 2 to 1 count.

Michaelh139:
I honestly LOVE Real Time combat the way it is.

So what if weak ass npcs have no reaction time?  At least that way they have ONE advantage over you! ;D.

"Har har coming from the guy who went to war against npc criticals..."

Besides the first few seconds are all yours.

OhShi:
the same reason I always died around NCR.

Can't play full time RT in case of marauders and can't play TB because 90% of the time it's scorpions and there's a huge chance of a PKer entering the encounter while you slowly escape. I just love being shot 3 hexes away from the exit grid. FUN!

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