Other > Suggestions

Turns => RT, again

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C47:
http://fodev.net/forum/index.php?topic=4853.0


--- Quote from: Izual ---It is already the case. When all the players hit END CMB, the combat ends (and therefore it switches to non-combat, RT running etc).
--- End quote ---

No, it's not already in game. We can't change to RT when there are critters or NPCs etc. on map.

It's not about time that we will waste when we don't want to fight (and we don't have enough outdoorsman/luck) and being encountered
If we could change combat from turns to real time we will baypass a bug in caves or non-moving enemy (also in caves or in normal encounters).

Sius:

--- Quote from: C47 on June 01, 2010, 02:23:13 pm ---http://fodev.net/forum/index.php?topic=4853.0

No, it's not already in game. We can't change to RT when there are critters or NPCs etc. on map.

It's not about time that we will waste when we don't want to fight (and we don't have enough outdoorsman/luck) and being encountered
If we could change combat from turns to real time we will baypass a bug in caves or non-moving enemy (also in caves or in normal encounters).

--- End quote ---

I fully support this. Previous topic has been locked cause moderator did not understand the point.

toothpix:
Yes, it's a pain that you can't switch to RT combat if there are hostile npcs even if all players present agree on it.. Example, you've knocked out an npc in TB, all players hit end combat and the combat ends. But then if you shoot at this knocked out npc it's going to be TB for everyone again.

LagMaster:
RT is RT,TB is TB,if you wanna play it in RT/TB,exit the game,go to configuration,select your mod in combat tab and play
if you wanna chose in the game to change to TB/RT,increas your outdoors
simple
but,if you hate this bug,i got other ideea:for NPC turn limit shoud be 10 seconds,so the bug will not be that annoyng

Quentin Lang:
Is it just me or theres anyone else that just somehow doesnt get it why people use TB? RT is faster, better, more effective, less buggyer and so on and so on...

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