I am all for introducing more variety and fixing some classes up (I gathered my own and others ideas), so here it goes:
MEDIC
as for now its a druggist kept in the base or travelling to VC not more
Solution:
1. Use of doctor skill needs to bear consequences (Just imagine operating an eye) Unskillful doctor intervention would cause damage up to 1 hp. SO there wouldnt be a situations like in NCR yelling DOC FA where everyone tries their luck. The role of medics would improve beyond druggist
2. Implementation of paramedic bag for healing at world map (for pvp role increase) - or needler pistol healing as in other post or both of them
and doctors bag for healing injuries (how can you operate an eye with your hands? sounds good
)
TRIBAL MEN (SAVAGE? w/e)
As we know in original fallouts there were tribes and those were relying on hunting etc. But when you see now no one is hunting with a spear rather with pistols and in armors (yeah I know the technology is moving forward
) but lets be honest, wasteland/villages/Iguana stands need hunters for meat so they can eat and survive.
Solution:
1. NPC quests similar to shit shovelling or brahmin catching but aimed at skin/meat selling. ALSO: SOME ANIMALS SHOULD CONTAIN MEAT: i.e. molerat?
2. Tribal/Savage class (via trait): Boost to spear usage and throwing (just for spears, wouldnt be capable of wielding granades), They would get skins with 100% chance while others without the trait would have 10% or NONE or Tribals get 100% more skins. REASON: REMEMBER THE F2 QUEST WHERE YOU OBTAINED THE SKIN SKILL, ITS NOT THAT EASY
3. Tribals/Savages wouldnt be very good in PvP for sure but PvE would rule. Apart from point 2 (melee, throwing boost for spears) they would have a raised resistance for poison, and increased healing rate + outdoorsman (I think a hunter knows how to choose a prey)
4. 60% max chance while using other weapons WHERE WOULD YOU LEARN IT IN YOUR VILLAGE?
MECHANIC or repairing problem
In most of the cases now ARMORER is simultaneously a MECHANIC repairing stuff etc. Well I believe that he/she could be fixing armors but WEAPONS are a different piece of cake.
Solution 1:
Introduction of MECHANIC class, repairs things based on the lvl of the item to be repaired lvl 1 - 80% to repair lvl 1 weapons, armors etc lvl 2, 3 similar to lvl 2 and 3 stuff
Solution 2:
As mentioned in the suggestions before, repair skill is based on the item usage skill, i.e. repairing a 10mm pistol would base on 1/2 small guns and 1/2 repair, I dont come with a formula but you know what I mean. Im also for the fact that lvl 1 weapon crafter should repair lvl 1 items with a greater chance than lvl 2 or 3, for repairing these one would need lvl 2 or 3 weapon/armor skill
BOS PALADIN - Reason: No idea for BOS faction
PERFECT IDEA BY GORDULAN
http://fodev.net/forum/index.php?topic=4527.0Namely BOS ranks, quests and so on
Well thats all...I await for your criticism...