Other > Suggestions
[Work In Progress]Random low-tier equipment spawning in containers
The Lost Children:
--- Quote from: Kilgore on May 31, 2010, 10:31:09 am ---Yeah, let's introduce "Containers farming" for noobs.
Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?
--- End quote ---
This post is full of so much "i have no intention of openning my eyes to what a new player is really looking for in an online version of Fallout"
You should rename your forum alias to "Killjoy".
This game NEEDS to add something to allow some kind of reward for scavenging. Those bluesuit skeletons in the urban ruins? Why should they not have some kind of loot on them? Something indicating that the person lived a life?
The urban encounters that have buildings, and stairwells, and desks? Why would they NOT have anything, albeit however useless it may be, it adds to the ATMOSPHERE.
open your eyes, this is CLEARLY a good idea. Players who are well situated are clearly not going to spend hours farming low level CRAP. OBVIOUSLY.
and if you do.... so what? You think someone is going to create some kind of fortune farming sawed off shotties>?
Slaver Snipe:
This is obviously a good feature to have in the future, as the lost children stated above. Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.
The Lost Children:
--- Quote from: Slaver Snipe on December 22, 2011, 02:03:11 am ---This is obviously a good feature to have in the future, as the lost children stated above. Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.
--- End quote ---
My first time playing, I was exploring New Reno, the basement of one of the casinos... openned a drawer, and found a decent sized stash of weapons and ammo and random odds and ends... this has happened a few times, and no matter what level I am, no matter how well off I am... finding something is ALWAYS a feel-good moment.
And no, it doesn't break the game whether those items spawned there, or were put there, because either way, does ANYONE REALLY REALIZE, how many items are completely lost to the game because of deaths to NPCs who loot our bodies then are gone from the game entirely?
This goes double triple quadruple for new players. If a new player finds something cool, EVEN IF ITS WORTH MILLIONS, chances are, they're going to die in the next 10 minutes.
Trokanis:
I like the idea for the most part and it does fit into fallout lore. My only concern is the big gangs and what they already do with systems involving items, the bluesuits camping venders waiting for caps reset with a load of radios and bb's, now we can add farming boxes. It is a small concern but still worth mentioning. Also just remember whatever thrill lowbie players get from finding stuff in crates and such, will be returned 20 fold in annoyance and grief when they die or get pickpocketed on their way to using that stuff. No I don't mean newbie protection, I just think it will be sort of a mixed blessing added to the game.
desertfox2126:
there are alot of good points in this thread, i agree that all items in containters should have random deterioration/ could even be broken. greater reward for greater risk i.e. scavenging from the glow for better prewar tech. cave in R.E. should have some type of container to add to the exploration. have areas that would spawn better items for PvP use so higher chars would actually get something out of this.
also do shop owners inv reset over time, idk as i havent been playing that long but if not, then thats another feature too help with an abundance of low tier items
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