Other > Suggestions

[Work In Progress]Random low-tier equipment spawning in containers

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Bartosz:

--- Quote from: Sarakin on May 25, 2011, 02:33:57 am ----The longer no one "cleans" the container, the better stuff => encourages travelling to places, where no one would go, because of distance (but where one might find better stuff)

--- End quote ---

I always like when certain features 'autobalance' themselves. Not that easy to achieve manual balance, even harder to implement a feature that is able to react to the world changes.

The idea itself is not hard to implement, with the changes to gathering we want to pull out, the similar features should be gradually introduced anyway.

RavenWolf:
i really want this to be implemented:
and other ideas (ones already motioned here) that i like:
-some containers should be locked, having better stuff.
-tramped ones would be good also. with a decent reward if you survived or disabled the trap.
-containers in habited places (houses, stores) should require a steal or sneak check to be accessible. If you get caught you get warning message, if happen again in x amount of time you will be attacked. (again more chances to find better stuff here)

offcourse, make that stuff not too good to encourage people to make alts to farm it.
This attempt to encourage more role playing, traveling and chance to use skills like lockpicks, sneak, steal and traps at low skill levels.

Andr3aZ:
I love to see that [Work In Progress] in front of the thread!
Can't wait for this to be implemented!

Swag:
I agree with this idea 100%... half my time in fallout is spent scavving in containers for crap to craft/sell... a big part of the game is scavving. And a lot of newer players scav for junk and random crap anyway, why not find guns thewy can use or sell for ammo or other things they need? Just put everything in weird places in unlocked containers and have it respawn at random times if possible... this would draw a lot of new players to the game and keep the less-skilled players on-board until they get the hang of it.

Also, this is probably not possible, but if containers could be locked with a high lockpick skill for players over a certain level, say 5, but able to be opened by players under that level, that would be pretty cool and help new players get started... the main thing i ran into when starting alone was not having a gun or anything, it's tough to start solo and a lot of people have to. By having lootable containers with crap equipment for noobs we balance the game and more new people stay around rather than quitting in a day or two (which is common)... I know the wastes are a rough place but only till you get it... and it would be nice if more people could get it...

Sorry for ranting but I've been disappointed when I was new opening containers and finding nothing... if done correctly this would be a really good thing

-Swag

Jackall:
I might have missed replies about it, but why not adding also some "flavoured" items?

I would be pleased to find things like books, iguanas, food, oil can, rubber boots, gold watch and all those kind of useless junk. Maybe also chance to get more rare "flavoured" items like Geiger counter, Sensor movement, stealth boy. Items for collectors or so on. Would also be a very nice way, for roleplayers, to fullfill the role of scavenger.

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