Other > Suggestions
[Work In Progress]Random low-tier equipment spawning in containers
Mayck:
Damn, when I saw this thread was started 31May (I didn't realize it's 24th now, so it's year old). Nevertheless doesn't seem like a bad idea, some exploration factor is what I really miss in this game.
I guess that's why I liked 1st era so much, when I spawned for the first time and went to Sierra, I found G11 lying on the ground, so I went to redding sold it put my money in bank, and returned to Sierra, there were about 20 bluesuits all eager to see what they find inside, but the turrets killed everyone. So we assembled a cunning plan to get inside, if we ran all at once they wouldn't be fast enough to kill us all, fortunately it sorta worked and I was one of the 3 guys who got inside and I managed to loot most of the containers on 1st level, there was 10mm smg and Assault rifle. It wasn't much, since I was a BG and sold it all for about 1.5k, but still this "first Sierra breach" was one of the best things I experienced in fonline.
Yeah, I know that with this suggestion it wouldn't be like that, but still: more exploration = the better game experience(at least for newcomers).
Y0ssarian:
--- Quote from: Kilgore on May 31, 2010, 10:31:09 am ---Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?
--- End quote ---
Loooooooooooooool I did the same exact thing in the other Fallout 2. I looked inside enclave base containers and only found PA. D:
Sarakin:
My few cents to resurrected thread:
-Some containers should be locked
-The longer no one "cleans" the container, the better stuff => encourages travelling to places, where no one would go, because of distance (but where one might find better stuff)
Jackall:
I remember something similar, a suggestion about "special non-special encounters", without rare stuff, but adding more post-apo feeling, like bodies in the desert with some low-tier stuff, or destroyed shops in urban areas.
All this things can really spice up the gameplay, keeping FOnline a post nuclear multiplayer rpg. Container's loot can also help creating newcomers exploring group.
When there are ideas looking forward for teamplay, player interaction and atmosphere, I can't see why there are even people saying no.
treminater:
While i do think items should spawn in town containers,i think it should be rare...like 30% chance of an item in it,but when your in a city ruin map area like the boneyard ruins or san fran ruins and you come across a chest(which currently are always epmty)there should be a 80% chance of it having random loot in it.Wich would make looking the city ruin maps much more profitable for low level players,as well as adding a much needed unpredictable adventure aspect to the game(wich this game currently lacks).
Now on to the wasteland area of the maps,when entering a wasteland cell from the world map there should be a 15% chance of there being a small house(with a 50/50 chance of it being inhabited by a non-hostile wastelander or not,the shack would have a random amount of containers with a 65% chance of there being medium level gear in there along with food,water and a small amount of caps(50-100).It would NOT be an encounter that forces you to go in but actually something that appears when you enter the cell,by your own doing.
-vengence
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