I'd be more likely to use it if it didn't have WHINE on either side. It's nice, and I appreciate you're proud of your work, but I don't want to see WHINE every time I look at my interface.
THIS IS NOT BETA THIS IS SPARTA
GmapTilesPic=wmbig\wrldmp%02d.pngGmapTilesX=5GmapTilesY=6GmapReliefMask=wmbig.msk;===============MainmenuLogWMainPicNone=mainmenu800x600.pngLogWMain=0 0 800 600;===============User, PWLogWName=553 40 788 54 LogWPass=553 83 788 101 ;===============Enter buttonLogBOkPicDown=MENUDOWN.FRMLogBOk=573 161 593 184 LogBOkText=653 163 983 184 ;===============Register ButtonLogBRegPicDown=MENUDOWN.FRMLogBReg=573 202 593 226 LogBRegText=618 199 983 229 ;===============Option ButtonLogBOptionsPicDown=MENUDOWN.FRMLogBOptions=573 243 593 267LogBOptionsText=642 239 967 274;===============Credits ButtonLogBCreditsPicDown=MENUDOWN.FRMLogBCredits=573 284 830 308LogBCreditsText=644 280 970 315;===============Exit ButtonLogBExitPicDown=MENUDOWN.FRMLogBExit=573 325 593 348 LogBExitText=653 320 983 355 ;===============LogLogWChat=10 425 330 575 LogWVersion=10 580 1210 590 ;===============Musicm_login=05raider.acmGmapPTownInPic=HOTSPOT1.FRMGmapPTownInPicDn=HOTSPOT2.FRMGmapPTownInPicMask=HOTSPOT2.FRMGmapPTownInOffsX=0GmapPTownInOffsY=-15GmapPTownViewPic=town_view.pngGmapPTownViewPicDn=town_view_dn.pngGmapPTownViewPicMask=town_view_dn.pngGmapPTownViewOffsX=0GmapPTownViewOffsY=-28;===============InterfaceIntX=-1; главный интерфейс. с изображением кнопокIntWMainPicNone=iface_800x600.png; размеры главного интерфейсаIntWMain=0 0 800 125; Кнопка объекта;IntBObjPicDown=SATURBDN.FRMIntBObjPicDown=iface_obj.png; координаты области активного объектаIntBObj=380 52 562 113IntBObjOffsX=0IntBObjOffsY=-2; кнопочка смены активного объектаIntBScrUpPicDn=SUPARROW.FRMIntBScrDownPicDn=SDNARROW.FRMIntBChangeSlotPicDown=BIGREDDN.FRMIntBChangeSlot=580 35 600 54; кнопка инвентораяIntBInvPicDown=iface_inv.pngIntBInv=606 95 645 108; кнопка опцийIntBMenuPicDown=iface_opt.pngIntBMenu=683 110 719 124; кнопка скилов думаюIntBSkillPicDown=BIGREDDN.FRMIntBSkill=579 97 598 115; кнопка картыIntBMapPicDown=MAPDN.FRMIntBMap=683 95 718 108; кнопка персонажаIntBChaPicDown=CHADN.FRMIntBCha=606 110 645 124; кнопка pip-boyIntBPipPicDown=PIPDN.FRMIntBPip=648 95 682 108; кнопка fix-boyIntBFixPicDown=iface_fix.pngIntBFix=842 110 881 124; тип атаки или действияIntWUseX=560IntWUseY=60; хз что этоIntWAimPicNone=BULLSEYE.FRM; ???????????????? оружие?IntWAimX=540IntWAimY=93IntWApCostPicNone=MVEPNT.FRM; координаты колличества затрачиваемых AP IntWApCost=390 96 474 112; HPIntHp=623 74 660 92; ACIntAc=684 74 722 92IntAPgreenPic=HLGRN.FRMIntAPyellowPic=HLYEL.FRMIntAPredPic=HLRED.FRM; состояние APIntAp=399 36 9 0IntApStepX=9IntApStepY=0IntApMax=16; состояние действиеIntBreakTime=545 36 78 98IntBreakTimePic=HLRED.FRM; LogIntWMess=34 28 340 104IntWMessLarge=34 -27 340 104;мессаги о состоянии чезенаIntMessTabPicNone=msg.pngIntMessTab=5 5 132 26IntMessTabStepX=136IntMessTabStepY=0IntWAddMessPicNone=iface_add_mess.pngIntWAddMess=0 -55 372 57IntBAddMessPicDown=iface_small_btn.pngIntBAddMess=355 60 365 65IntBMessFilter1PicDown=iface_small_btn.pngIntBMessFilter1=355 68 365 73IntBMessFilter2PicDown=iface_small_btn.pngIntBMessFilter2=355 75 365 80IntBMessFilter3PicDown=none.pngIntBMessFilter3=0 0 0 0; анимация конца бояIntWCombatAnim=ENDANIM.FRMIntWCombat=739 64 795 121; конец ходаIntBCombatTurnPicDown=ENDTURND.FRMIntBCombatTurn=748 69 785 90; конец бояIntBCombatEndPicDown=ENDCMBTD.FRMIntBCombatEnd=748 91 785 112; патроныIntWAmmoCount=373 52 623 122; поврежденияIntWWearProcent=378 52 626 122
Its not a bug... Its due fact that standard interface got updated meanwhile (and this version of modded interface uses old extended message box image )...