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Poll

what do you prefer?

1.ideea 1
- 1 (20%)
2.ideea 2
- 0 (0%)
3 ideea 3
- 0 (0%)
4.ideea 1&2
- 1 (20%)
5.ideea 1&3
- 1 (20%)
6.ideea 2&3
- 0 (0%)
7.all ideeas
- 1 (20%)
8.none
- 1 (20%)

Total Members Voted: 5


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Author Topic: Robot encounters  (Read 838 times)

LagMaster

  • No. 1 Topic Starter
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Robot encounters
« on: May 28, 2010, 03:24:21 pm »

well,this is a simple ideea:Robot encounters neer Sierra,The Glow,Toxic Caves,San Fran,Navaro and some other high-teck locations where robots escaped

of course,there coud be some people that coud cach the low teck robots,like enslaving,but use scince on them(only robo-dogs,eyebots(100 scince),Mr.Handys,robobrains(150-200 scince)and the superbots not be cacheble and no tshareble(anti-abuze:you cach it,you keep it)

and so,we can make robo merks too,from san fran only,i mean:gnoul sniper merks,super mutant merks,why not robo-merks

so basicly there are 3 ideeas:1Robot encounters;2:enslaveble rpbpts whit scince;3:robo merks
this is a 3 in 1 topic,coment using something like:ideea1:cool,ideea2:crap,ideea3:fine to me
« Last Edit: May 28, 2010, 03:57:05 pm by LagMaster »
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Re: Robot encounters
« Reply #1 on: May 28, 2010, 04:52:17 pm »

I feel sorry for you  :-\
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I give a fuck.

vilaz

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Re: Robot encounters
« Reply #2 on: May 28, 2010, 04:59:27 pm »

I feel sorry for you  :-\

At least hes trying :P

Robot ecounters could be interesting, but it should be really rare.
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Sius

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Re: Robot encounters
« Reply #3 on: May 28, 2010, 05:10:56 pm »

Robots do not wander on their own through wasteland. Its not like in FT where they were intelligent. Here robot = helper, not self aware unit.

Izual

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Re: Robot encounters
« Reply #4 on: May 28, 2010, 05:50:58 pm »

Sius is actually right, robots do not get out of their specific location (And keep in mind only a few of them are still working, after the Great War).
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