Other > Suggestions
Hideout positions
Sius:
- base = gang
- you can't own multiple bases under 1 gang name
- you can't choose (or at least specify) the area where you want your base
These are the 3 main problems about current hideout feature. I will focus on the last one now. As you know prices of realties depends on many variables but there are 2 main that dominate them all. Size and location. Right now FOnline care only about the size and completely ignores location.
My suggestion is to make location matter when you buy your hideout. Even Enclave supercool "treehouse" bunker in the middle of sea would count for nothing if they don't have the means how to get there and use its location as their advantage. So imho it would be good if we have like 2-5 options for each hideout type and each option will differ with location of the hideout and its the price will change according to that.
It could be done via simple text in dialog with trapper. When he offer your f.e. cave hideout he will offer you 3 choices and he will describe where they are situated. If he does not have anything you need you could try your luck elsewhere or wait few ingame days to see if he has not found anything new.
- Hi, I'm interested in buying some hideouts, can you help me out?
+ Sure...
- bla bla bla
+ bla bla bla
- Ok, what cave hideout have you found recently?
+ First one I've discovered is one little cave near Klamath. Its about 72 km southeast away from it but I can't tell you more you know. Otherwise you would find and sell it yourselves right?
- Hmm, don't you have something more?
+ Sure. Next one is...
- Anything else?
+ Last one...
- Ok, I will take the one near Klamath.
+ That will be for 19 423,- pal.
- Here you go.
Onion:
I prefer options like:
- north of town
- south of town
- northeast of town
etc. etc.
But overall this idea need to be implemented.
Ganado:
I agree very much too. When I bought a new base I was anxious to see the location. The first base we bought didn't have a good location, but then the second one was close to a mining site, so it was all good. You shouldn't be allowed to locate exactly where you want it, but right now it can be quite annoying if you have bad luck and get a location you don't like, at all.
Also, I know you aren't focusing on the second issue, but having multiple bases under one faction name would be very convenient, and it would get rid of the time-consuming, annoying, adding "Friends" to the unorganized faction terminal so they can see both bases.
Swinglinered:
--- Quote from: Sius ---...Enclave supercool "treehouse" bunker in the middle of sea...
--- End quote ---
What? Is this some silly map the devs made for events or something?
--- Quote from: Dishonest Abe ---...get rid of the time-consuming, annoying, adding "Friends" to the unorganized faction terminal so they can see both bases.
--- End quote ---
It's not that big of a deal.
It's supposed to be kind of clunky, for the retro feel.
No Web 2.0 in fallout please.
Sius:
--- Quote from: Swinglinered on May 25, 2010, 02:39:58 am ---What? Is this some silly map the devs made for events or something?
--- End quote ---
Oil rig dude :o.
--- Quote from: Swinglinered on May 25, 2010, 02:39:58 am ---It's not that big of a deal.
It's supposed to be kind of clunky, for the retro feel.
No Web 2.0 in fallout please.
--- End quote ---
It is that big of a deal. Bases and gang management is designed like gaming hell for anyone who comes near it. Only unavoidable deaths in random encounters are only thing that is more frustrating than gang management.
Anyway I've skipped those first 2 on purpose since they are here from the day one and I hope that devs are aware of them and they are working on them (remember that global msg where we were asked to vote whenever we use gang terminal or not?). If they don't then I wonder what have higher priority in faction mod than factions...
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