Other > Suggestions
Combat initating text
Sephis:
--- Quote from: Lexx on May 24, 2010, 10:33:14 am ---In worst case, you can press "0" or esc button to quit the dialog at any time.
--- End quote ---
I know that lexx, but It seems natural to actually use dialog to close text. So i think there should be a warning with combat initiating text. I would of pressed 0 If i had ANY clue it might of started combat. (I'm kind of playing a roll I like to respond if I don't think i'll die for it)
Michaelh139:
*Starts showing +1's in this ballot box too....*
Cokomantis:
--- Quote from: Grampy on May 24, 2010, 10:40:59 am ---Along these same lines; I think certain NPC's should force a dialog box on a player. Like the guards in NCR that say PUT AWAY YOUR WEAPON!! You then have the dialog box option to put away your weapon, attack the guard, or bribe him.
--- End quote ---
+1 and also "GET YOUR STUPID ASS OUT OF THE WAY!" (when you're blocking doorways.) if it's hard to make the char move via a dialog option, the dialog option can be something like "1. Okay. [You have to move your character manually!!!]"
Sephis:
Seriously for roleplay, and playability reasons this is worth doing.
Izual:
I'm against this. Read the dialogue, and think a bit before choosing an option (Or pressing ESC or 0). With this suggestion, dialogues begin to be summed up and all the text begins to be killed by tags. Eventually it would look like this :
--- Quote ---- [Start quest] (Text.)
- [Combat] (Text.)
- [Leave] (Text.)
--- End quote ---
Read the dialogue and think about their consequences. If you insult someone in real life, sometimes he will try to fight with you, that's the same in FOnline.
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