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Author Topic: Killing traders is getting out of hand  (Read 2255 times)

Killing traders is getting out of hand
« on: May 23, 2010, 12:27:14 am »

I really hope the devs realize that being able to kill traders isn't possible in any other mmo for a reason. Every trader in a "safe" town is dead right now and its been happening all day. The respawns are incredibly slow and it's getting to the point where the economy grinds to a halt. There is already intense competition for caps in trader inventories and now its worse.
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Re: Killing traders is getting out of hand
« Reply #1 on: May 23, 2010, 12:30:17 am »

So then go to "unsafe" town?
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vedaras

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Re: Killing traders is getting out of hand
« Reply #2 on: May 23, 2010, 12:53:35 am »

i dont see a problem in here neither ^^ only problem is that most people want to trade in ncr...

vilaz

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Re: Killing traders is getting out of hand
« Reply #3 on: May 23, 2010, 12:57:35 am »

i dont see a problem in here neither ^^ only problem is that most people want to trade in ncr...
+1

NCR is not an only safe town. I see almost all time caps in SF traders.
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Re: Killing traders is getting out of hand
« Reply #4 on: May 23, 2010, 12:59:42 am »

So then go to "unsafe" town?

I'm lvl 5, not only do i risk dying trying to get into sf when most likely the traders are dead there too. That and it's really out of the way.
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vedaras

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Re: Killing traders is getting out of hand
« Reply #5 on: May 23, 2010, 01:10:42 am »

I'm lvl 5, not only do i risk dying trying to get into sf when most likely the traders are dead there too. That and it's really out of the way.

use trains.... 100 caps aint that hard to get carry boxes..

Michaelh139

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Re: Killing traders is getting out of hand
« Reply #6 on: May 23, 2010, 05:53:30 am »

This is a serious problem.... The respawn is wayyyyyyyyyyyyyyyyyyy too slow.
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Ox-Skull

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Re: Killing traders is getting out of hand
« Reply #7 on: May 23, 2010, 06:46:50 am »

What purpose does it even serve, to kill the traders?

Or is it just players who like to spoil everyone else's game.

There are some mindless players out there.
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Surf

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Re: Killing traders is getting out of hand
« Reply #8 on: May 23, 2010, 06:57:46 am »

What purpose does it even serve, to kill the traders?


It is "for the lulz", traders, guards etc. are unlootable.

vedaras

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Re: Killing traders is getting out of hand
« Reply #9 on: May 23, 2010, 09:50:36 am »

whats the purpose of this game? same as killing traders, and dont you talk about making this games sims like where people could make love not war...

Wichura

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Re: Killing traders is getting out of hand
« Reply #10 on: May 23, 2010, 10:01:08 am »

whats the purpose of this game? same as killing traders, and dont you talk about making this games sims like where people could make love not war...
Lack of female chars is problem in making love I think.
:>
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Re: Killing traders is getting out of hand
« Reply #11 on: May 23, 2010, 10:25:20 am »

Lack of female chars is problem in making love I think.
:>

Not to mention that most "female" characters are really cross dressers.
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Re: Killing traders is getting out of hand
« Reply #12 on: May 23, 2010, 10:37:11 am »

I ve seen a guy saying he kill traders to make them drop "all their shit" because with some time a trader inventory become impossible to scroll in 30 secondes the fault mainly to radios that don't stack.

Maybe this would help having more traders alive, and anyway help those who want to trade, but if radios can be stackable items, that would be great, simply reset their chanel upon selling so that they are all the same at merchant.
The same about weapons, those with same det should stack, and if it's not enough, make them empty at merchant (cause we can't do it in Fonline where it was possible in Fallout2)
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Re: Killing traders is getting out of hand
« Reply #13 on: May 23, 2010, 10:41:39 am »

those with same det should stack
It's impossible, because item can be 17.3454% det, other 17.5643%, so it's two different items.
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Re: Killing traders is getting out of hand
« Reply #14 on: May 23, 2010, 11:34:49 am »

It's impossible, because item can be 17.3454% det, other 17.5643%, so it's two different items.

I don't know the code, but if you can ignore the decimals it might be possible.
Newly crafted weapons have 0% det. so they can be stackable.

As for radios, I'm guessing they're not stackable due to the radio frequency.
Perhaps it should be set to 0 when a npc trader acquires one.
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