Other > Closed suggestions
Non-Combat Mercs/Slaves
Grampy:
Special Mercenaries and Slaves should be given the option to turn them into a Merchant and give them other utility functions like the capacity to create unique Dialouge.
Basically I want a Quartermaster for my faction that buys and sells goods to members With Discounts based on Faction Rank (let me determine what each discount will be with the say command). But additionally maybe my faction would like to set up a merchant shop in one of the cities (1 Merchant and a shit ton of guards).
This suggestion goes along with similiar threads about being able to Rename slaves, and more AI options. This would basically allow for player created towns, a richer game Environment, and a whole new game dynamic.
These NPC's would of course be Killable/Lootable so for the NPC to be effective and stick around, people would have to Level them.
I propose that the commands to change the dialouge and options be done through the Say command:
~talk (yes, no)
~Barter (yes, no)
~discount (different tags go here, can be faction, player name, or rank within a faction) (%of a discount)
~buy (item ID) (% discounted or added to the item)
Sius:
+1
Something like closed micro economy. Good idea.
Pandemon:
I'd like also to see mercs who are able to repair and/or do FA/Doc to his owner. That would really explain some actual problems with repair skill.
Surf:
I don't really like the idea. On one hand, it could reduce the amount of alts created a bit.
On the other hand, it just leads to another automated function players dont need to do then anymore.
Why should slaves/mercs do all the work players also can do?
Pandemon:
So why merc should even exist in your opinion? Players should shots on their own, shouldn't they?
Remove all mercs! Yeah, be cool and do everything on our own!!
Navigation
[0] Message Index
[#] Next page
Go to full version