Other > Suggestions

unlootable items(updated)=keys only

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DrapiChrust:
People are not as much aftraid of loosing radios, rather are afraid of giving up their radio channel - if you pick up a radio from the corpse, this radio is set on the channel it was used last time, thus you know the radio channel of some gang/group. Thus you know what they say and thay have to change their channel I cannot put it simpler ;P

I still am for leaving everything lootable, only introducing keyless locks I've suggested before. It should be enough.

Sius:

--- Quote from: DrapiChrust on May 28, 2010, 02:20:53 pm ---People are not as much aftraid of loosing radios, rather are afraid of giving up their radio channel - if you pick up a radio from the corpse, this radio is set on the channel it was used last time, thus you know the radio channel of some gang/group. Thus you know what they say and thay have to change their channel I cannot put it simpler ;P

I still am for leaving everything lootable, only introducing keyless locks I've suggested before. It should be enough.

--- End quote ---

Its not about frequencies. The chances that someone take your radio and then use it against you is next to zero. Its almost impossible. But people are simply lazy creatures and taking radio everytime you die, setting frequency and then using it in main hand is simply too much just to chitchat over distance in game. Thats why people ignore ingame communication and everyone is counting on programs like Mumble, TS, VT etc...
Imho such elemental feature like chat are supposed to be frequently used among the players with no real work required from them. But what we see ingame right now is pretty much the opposite.

DrapiChrust:
oops, I have to give +1 to Sius, maybe +0.5 :P, as even though I never encountered nobody who harmed/was harmed through spied radio channel, that still leads people to change the channel often, and they have to COMMUNICATE SOME OTHER WAY TO LET OTHERS KNOW of the new channel. Bad.

I forgot that my 'no dying' playing style is rather rare amongst players. I just think respawn isn't postapo  8)

(yes, it is hard, but if you are really careful, avoid straight paths between the cities, use only real time combat, not use obvious hunting grounds and encounters close to towns, avoid unguarded cities during the rush hours and so on, you can easily lenghten your char average lifespan up to 60 hours - that is two weeks when playing 2 hours a day. Tested, works)

back to the topic: so, I still don't like the 'unlootable items' idea, but there is some logic in it. Lets say that the first thing to do with too-easily-lost-for-their-real-value items would be to try to make their no-inventory equivalents, just like the no-key locks I've mentioned above. WHEN it is really impossible to do that, THEN MAYBE try to make them less lootable somehow (but still lootable to some extent!). I really don't know what equivalents could we have for radios... Brain implants? ::) Bleh!

kraskish:

--- Quote from: Sius on May 24, 2010, 03:34:57 pm ---Add radios to that (or some boost for radios or ingame communication in general) and you have one happy player here ;).

--- End quote ---

what? Radios? You dont like to waste junk to craft it? car keys and thats all

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