Other > Suggestions
unlootable items(updated)=keys only
LagMaster:
why don't you create a slot in the inventory where you can save it from beeng looted or stolen,and to apear when you respawn,this shoud resolve this problem:
--- Quote from: Sius on May 21, 2010, 03:04:54 pm ---[...] but to make cars more safe. I mean everybody can steal your keys or simply kill you and loot them. I believe they should be harder to get so its safer for people to ride around in cars. Everybody is afraid of loosing them and that makes them absolutely useless feature. I believe that almost no one is using cars right now. Only some brahmin caravans maybe and then some buggy since they are cheap but thats it.
--- End quote ---
so players can safe an item when they respawn,like a key,ar a wepon or a brotherhood armor they buyed,not made(i mean 15kcaps for 1,anl lose them in favor of a PK whit rocket launcer,is sucks)
but,to make it unabuzeble,you can stire 1 item,not 1 slack of item(like ammo and resourses)i know it sucks,but PKs must make a living too(i am not PK)so you can't store 4 HQ iron ore in a mine,only 1,and not be able to save 4500 caps you lost to a random encounter,and to use it ,you must put it back in inventory,like you have 150 caps,you put 1 cap in the safe slot and in dialog to apear 149 caps
this whoud increas game dificulty and make more fun(you found accidentaly a super slege,and get PKd)
;D ;D ;D ;D ;D ;D
well,now i sugest only for keys
--- Quote from: kraskish on May 29, 2010, 03:04:10 pm ---what? Radios? You dont like to waste junk to craft it? car keys and thats all
--- End quote ---
Drakonis:
propably not gonna happen, dude. partial/non full loot was suggested many times. always turned down to maintain harshness of wastelands. In my oppinion it just increases the gap between casual players/crafters/loners and big faction members since items usually go into hands of pkers eventually- especially the most organized groups. Im playing a loner(with few friends i play with) for 2 months now. I can say that I always end up loosing my stuff eventually. Even when Im super careful and avoid dangerous zones I will loose another hardly earned BA :], just because I simply have to travel to diffrent locations to not die from boredom.
But yeah.... most likely full loot will stay maintaining HUGE equipement advantage of organized groups. Meh
C47:
LagMaster, thief can stole an item from you and take it to the safe slot. You will kill him and can't get back that item ;)
But I think that for better playing we could loose for example 75% of items when killed. We have MA MK2, jackhammer, 100 12 ga., 1000 caps, and radio - when we will be killed they can loot MA MK2, radio, 75 12 ga. and 750 caps
Swinglinered:
A noob-timer allowing a luck/level/time since creation possibility if item retention could maybe be tolerable.
Along with bad karma/etc. for noobslaying.
Of course this could be sploited with alts.
Sephis:
--- Quote from: C47 on May 22, 2010, 12:07:00 am ---LagMaster, thief can stole an item from you and take it to the safe slot. You will kill him and can't get back that item ;)
But I think that for better playing we could loose for example 75% of items when killed. We have MA MK2, jackhammer, 100 12 ga., 1000 caps, and radio - when we will be killed they can loot MA MK2, radio, 75 12 ga. and 750 caps
--- End quote ---
Stealing tags you as fully lootable until you die. There problem solved
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