The protocol for the coincidence of players in random encounters is, in my opinion, far from perfect. In order to allow a better chance of survival for lowe level players in random encounters interveined by PKs, I suggest a new skill check to be performed, related to the character's perception. Such a skillcheck would alert the player of the arrival/presence of another wastelander in the area. The higher the character's perception, the more detailed the information provided by the skillcheck. For example: A character with PE:3 might be alerted with the message "You hear a faint sound of footsteps in another direction", while a character with PE:6 might be alerted of the specific direction and an area of the map could be temporarily highlighted to provide a relatively incomplete information of the other player's location. In the case of characters with PE:10, the contours of the arriving player(s) could be highlighted. The variable of distance should also be inserted in the programing of such skillcheck. The skills sneak and outdoorsman could have a counteracting effect in benefit to the arriving player.