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tobacco
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Author
Topic: tobacco (Read 1517 times)
Aricvomit
Prepare for bowel disruption
tobacco
«
on:
May 18, 2010, 12:02:45 am »
just kinda wondering when tobacco is going to be implemented, if its not going to be implemented anytime soon why not switch the crafting reqs on smokes?
Logged
plasma nade your face off!
Roachor
Re: tobacco
«
Reply #1 on:
May 18, 2010, 02:02:11 am »
Also if they are adding tobbaco I want the fiber plants renamed to hemp
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Aricvomit
Prepare for bowel disruption
Re: tobacco
«
Reply #2 on:
May 18, 2010, 02:09:39 am »
if they're gonna make fiber into hemp then i think we should have smokeable weed, -1 perception -1 agility +1 charisma
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plasma nade your face off!
Roachor
Re: tobacco
«
Reply #3 on:
May 18, 2010, 02:32:00 am »
That's what im talking about. The graphic is already made as weed was in the restoration project.
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Admiral Zombie
Re: tobacco
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Reply #4 on:
May 18, 2010, 03:24:49 am »
This is just personal, but I kind of like the current system. As far as i'm aware there are only 2 ways to obtain cigs: Spawning with it when you make a character, and town control. Luckily every town gives cigs. There are no downsides to using cigs (much like nuka cola, which also comes from TC, but i think you can at least buy that)
Because there are no downsides, and because the ability to have +1-2 perception so easily, it should remain the way it is. It creates demand for cigarettes so I can sell it, and so that not everyone is running around with a free +1-2 perception.
but thats all personal opinion.
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Roachor
Re: tobacco
«
Reply #5 on:
May 18, 2010, 07:02:05 am »
Its also addictive and lasts a really short time, not really that useful for more than one fight at a time.
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skejwen
BBS AKBAR!
Re: tobacco
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Reply #6 on:
May 18, 2010, 10:24:12 am »
It will be implemented soon.
Rest fits better in suggestions board.
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"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! -
Brahminstein
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tobacco