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Author Topic: Issues of FOnline  (Read 19917 times)

Ox-Skull

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Issues of FOnline
« on: May 15, 2010, 11:59:43 pm »

1. HQ ores and mins.

There should be a HQ parts vender somewhere in the wastes(But they should be exspensive). 8/10 times people will die going to BH or Redding to mine and for a measly 4 mins or ores.

2. Cheaters.

To all people who use the aimed shot scipt should be banned for life, if u cant play normally dont play at all.

3. Crafting.

As someone already mentioned about Leather Armor needing plets and not 1 hide despite it being made from brahmin hide. if this is a balancing thing, there is the rest of the game to balance, no need to fuck crafting up for evryone else.
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Re: Issues of FOnline
« Reply #1 on: May 16, 2010, 12:14:16 am »

Oooooow yeah aimbot shit is hiting the fan.

So I did search about it a little and... YES... hack like this do exist 100%... google is full of FOnline headshot script, FOnline aim bot, WPE pro with scripts for FOnline and even... forums made to discuse about hacking FOnlne ! - real time battle has been owned by hack.
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M.D.Master

  • Death is but a door, Time is but a window.
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Re: Issues of FOnline
« Reply #2 on: May 16, 2010, 12:23:46 am »

Hello fellow wastelanders.

I have encountered all of those issues you mentioned myself, and, if I might say so, am also more than discontent with the problems they produce.

Regarding point #1:
This is a highly interesting idea Ox-Skull, I thought of something like this, too, but I am afraid that there would soon be all normally mining powergamers present at the trader's, purchasing from them as well until they run out of stock... -.- What do you think about that?

Regarding point #2:
Absolutely positively approved! (and as Frosti just confirmed, there's a highly annoying programme that can be found all over the net...)
Cheaters are to be burnt at the stake in Golgatha!

Regarding point #3:
I also saw the post you refer to. I totally agree to the fact that it's somewhat illogical what the description says. But instead of condemning the developers' (admittedly great) work on balancing issues, we should encourage them to simply change the leather armors' description in the proto.msg files from what they are now to something like "...out of finely tanned and meticulously stitched together highly durable golden gecko pelts..."
As also my common sense tells me (from fighting golden geckoes HtH ^^) that those lizards' skin is a whole lot more resistant than a brahmin's hide ;)


After all I would like to thank you for giving a stumbling block for me to finally contribute something to improve our beloved Beta.

Greetings and good luck out there
M.D.Master
« Last Edit: May 16, 2010, 12:26:41 am by M.D.Master »
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FischiPiSti

  • frikkin' SledgeHammer
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Re: Issues of FOnline
« Reply #3 on: May 16, 2010, 12:26:43 am »

Best solution i can think of is to rework the interface... Aimed shooting is tedious in RT anyway.
How? New button, that brings up the aimed shot menu. Without having a target. This menu lets you choose a default aimed shot body part. Selecting aimed shot will allways target that body part untill changed.
Enhanced version: Look at the numeric keypad...
    7              8           9
(eyes)       (head)

    4             5            6
(right arm) (torso) (left arm)

    1             2            3
(right leg)   (groin)   (left leg)
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Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Issues of FOnline
« Reply #4 on: May 16, 2010, 12:50:09 am »

Well I know how much many players want to keep real time battle system but its not possible to outspeed aim bot script even with proposed 'numeric keypad'.

Ofcourse you can try but it will be like playing Counter-Strike vs aimboter :/

Real Time battle system is doomed, only Turn Combat can  eliminate aim bots.
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Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Issues of FOnline
« Reply #5 on: May 16, 2010, 01:24:06 am »

You forgot Dual-logging.
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Ox-Skull

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Re: Issues of FOnline
« Reply #6 on: May 16, 2010, 01:26:37 am »

You forgot Dual-logging.

And that.  :)
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Re: Issues of FOnline
« Reply #7 on: May 16, 2010, 02:12:16 am »

Frosti I found you are making FOnline hacks.

100% Indisputable Proof
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Re: Issues of FOnline
« Reply #8 on: May 16, 2010, 02:32:07 am »

The biggest issue of fonline is player's ability to use alts for everything and it ruins almost every aspect of the game.

Drakonis

  • Oh oh this is furtile...
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Re: Issues of FOnline
« Reply #9 on: May 16, 2010, 03:03:13 am »

Frosti I found you are making FOnline hacks.

100% Indisputable Proof

How can we be sure you didnt put some junk files with frostis name in the title, and then *report* him so he gets banned?
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Surf

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  • это моё.
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Re: Issues of FOnline
« Reply #10 on: May 16, 2010, 03:07:17 am »

The biggest issue of fonline is player's ability to use alts for everything and it ruins almost every aspect of the game.

I second this. All, or the most of the problems FOnline at the moment has are caused bye this.

Drakonis

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Re: Issues of FOnline
« Reply #11 on: May 16, 2010, 03:11:15 am »

I second this. All, or the most of the problems FOnline at the moment has are caused bye this.
I am afraid thats solution will not be found. Besides... isnt alts what the majority of current player data base wants hehe.

Im just waiting for SDK.. hope they gonna release it

PS.
i am in possesion of an aimbot. I have not use it tho, it was given to me by someone on irc. If any dev is interested in application(could make a block for it), please contact me via PM.
« Last Edit: May 16, 2010, 03:18:19 am by Drakonis »
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Re: Issues of FOnline
« Reply #12 on: May 16, 2010, 03:31:40 am »

How can we be sure you didnt put some junk files with frostis name in the title, and then *report* him so he gets banned?

I guess it is hard to tell sarcasm over the post, but yeah you can type anything and it will give you what you are looking for, even its like "dsafdoifasdn". So just because you see FOnline Hacks and what not doesn't mean it is actually there.
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Re: Issues of FOnline
« Reply #13 on: May 16, 2010, 04:27:15 am »

I am afraid thats solution will not be found. Besides... isnt alts what the majority of current player data base wants hehe.

Im just waiting for SDK.. hope they gonna release it

PS.
i am in possesion of an aimbot. I have not use it tho, it was given to me by someone on irc. If any dev is interested in application(could make a block for it), please contact me via PM.

I think people want Alts because that's what is effective more then for the sake of having Alts. People don't like being weaker then the other guy because it means we are more likely to lose. The gathering system attracts more botting alts
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Drakonis

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Re: Issues of FOnline
« Reply #14 on: May 16, 2010, 12:56:15 pm »

I think people want Alts because that's what is effective more then for the sake of having Alts. People don't like being weaker then the other guy because it means we are more likely to lose. The gathering system attracts more botting alts

yeah, man. but we all know that. Alts are here because our skill points limits. its much easier and efficent to create 1 combat char and 1 alt that will be actually good at something like repair, rather than make a messed up char who can do some more things than just fighting but none of them on a descent level. If we choose not to alt: at the end we simply find ourself in a crappy situation where we are weaker than most of guys we meet in this game... so many of us will quit or roll a strong build designed to do this and that. I doubt it will change since people are so powergreedy. not many real testers left in fonline
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