Other > General Game Discussion
Issues of FOnline
Drakonis:
--- Quote from: avv on May 16, 2010, 03:05:17 pm ---Majority's opinion isn't heard in these forums. In addition I doubt nobody wants to do things exactly as you do, we gotta discuss these things together and come up with agreements. If we all just plan our visions alone we never end up having any conclusions. In Lordu's pvp proposal we managed to agree on some things which is rare when it comes to suggesting completely new features.
Besides, flaming and vague comments have nothing to do with proper reasoning and should be simply ignored and moderators should punish from such behaviour. Surf Solar has done good job here at forums by hunting down immature comments and Izual is doing it in irc, we're betatesters we should have some class and intolerance against snide nonsense.
--- End quote ---
I know that, man. I am aware that all good suggestions should be discussed to come up with some agreements but the thing i would suggest is a completly reworked fonline. Devs would never do any of the changes I have in mind, because the want to keep 2238 as close to original fallout as it's possible. Unfortunately 2238 will never become alt-less without BIG/diffrent changes. I mean there could be something done with karma and shit, but I rather concetrate on leveling and character creation system itself.
Alvarez:
--- Quote from: avv on May 16, 2010, 03:05:17 pm ---Majority's opinion isn't heard in these forums. In addition I doubt nobody wants to do things exactly as you do, we gotta discuss these things together and come up with agreements.
--- End quote ---
Nevertheless, some things were implemented.
Midnight:
The point is stats are useless untils you reach 120% and this is a big nonsense.
Now from this, you have to max 3 stats to be strong and you can do only one single thing with this kind of build.
So you have alts to be able to do something else :/
In fact till you stay out of other players sight, you can manage a char with 1 or 2 stats at 120% and a bunch around 100, but yeah be prepared to die frequently and not be able to match players who do not balance and prefere alts, crafter, gather, PvP, taxi ... Finally you will be limited in jobs with a balanced and not be able to craft best stuff than alters can do.
And since everything is done to have PvP/PK big majority prefere alting.
Now the issue would be to make the system usefull if you have 100% or less but not nerf it for those who have 200%, so you have a real choice between over specialisation or being a bit polyvalent, which is not really the case now. (look repair skill :/)
Slim Charles:
avv's ideas are nice huhhhh
Frosti:
--- Quote from: Izual on May 16, 2010, 12:58:21 pm ---And what is your solution ? To remove the "skill points limit" ?
--- End quote ---
My idea is to not remove but limit maximal skill% level. For exemple maximal skill% in small guns is 150%, maximal first aid 80%, maximal big gun 100% etc.
Also add bonuses for living and playing 1 character:
-kill 50 scorpions, rats, geckos, mole rats - gain 50% to outdoorsman
-kill 5 ghouls - gain 5% to small guns, big guns ,energy and melee and unarmed
- kill 10 centaurs, flaoters - gain 10% to small guns, big guns ,energy and melee and unarmed
- etc
All those bonuses will stay as long as you live after death you need kill the critters again.
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