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Issues of FOnline

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Izual:
And what is your solution ? To remove the "skill points limit" ?

avv:
Uhh this thread is doomed, we can't discuss all issues in one thread.


--- Quote from: Izual on May 16, 2010, 12:58:21 pm ---And what is your solution ? To remove the "skill points limit" ?

--- End quote ---

Well now that you ask there's many solutions.

Skill point limits in gerenal should be lowered, they are the one reason why we got so much alts. To get one skill up to 300 it takes so much investment that you can't do anything else. Nobody wants to play that kind of char all the time.

Make pvp efficiency less dependent on builds. Because to be equal against pvp players, you need equally effective build. Because this build can only fight, you are encouraged to create crafting builds.

Make it more productive to play one char all time time than split this gaming time between many chars. Reputation has potential for this, you rack reputation for one char and get benefits from rep. If you start playing a new char, he has 0 rep everywhere and doesn't get as good benefits.

Drakonis:

--- Quote from: Izual on May 16, 2010, 12:58:21 pm ---And what is your solution ? To remove the "skill points limit" ?

--- End quote ---

I allready created a reworked system(on paper). I'm just waiting for SDK to test it out.

Why I won't suggest it for 2238? Becuase 99% of suggestions is turned down and flamed anyway. People don't want to change. It would be just furtile, as devs won't bother with going SO FAR from original fallout(and yes. its hell far from what we have in 2238)

avv:

--- Quote from: Drakonis on May 16, 2010, 01:23:29 pm ---Why I won't suggest it for 2238? Becuase 99% of suggestions is turned down and flamed anyway. People don't want to change. It would be just furtile, as devs won't bother with going SO FAR from original fallout(and yes. its hell far from what we have in 2238)
--- End quote ---

Majority's opinion isn't heard in these forums. In addition I doubt nobody wants to do things exactly as you do, we gotta discuss these things together and come up with agreements. If we all just plan our visions alone we never end up having any conclusions. In Lordu's pvp proposal we managed to agree on some things which is rare when it comes to suggesting completely new features.

Besides, flaming and vague comments have nothing to do with proper reasoning and should be simply ignored and moderators should punish from such behaviour. Surf Solar has done good job here at forums by hunting down immature comments and Izual is doing it in irc, we're betatesters we should have some class and intolerance against snide nonsense.

Michaelh139:
I honestly don't understand why you can't make a normal Character and just play the game with just the character....  I don't craft, almost ever, except to make ropes.  All I do is go to a shop with shit and switch them out for the good stuff after raids.... ( NPC raids such as, Junktown scouts, Broken Hills Caravans etc.... )  And I have never even thought, " Hey I need a crafting alt to be better at the game, better git to it!"  It hasn't crossed my mind at all.  

Even when it comes to repairing I just take my smg, assault rifle, or some other shit to a shop and trade it for a 0% det one....  I can understand when it comes to snipers your kinda fucked but....  hey they're snipers they dont grow on trees, but miniguns 0% and  5mms, 10mms, and so on do.

I have no comment on energy weapons. ( I have absolutely no friggin idea ).

So if someone could explain to me why people MUST use crafting alts to play teh game? ( Well play it without being a total noob apparently.... )

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