Other > Closed suggestions

Custom descriptions and jet antidote

<< < (5/6) > >>

Lexx:
No, it is not. First because the above was not intended and second, because it's fixed with the next update.

RavenousRat:

--- Quote from: Lexx on May 17, 2010, 01:04:20 pm ---No, it is not. First because the above was not intended and second, because it's fixed with the next update.

--- End quote ---
But why? Every player had normal, not bugged description.

For males: Teenager, Young Man, Middle-aged Man, Oldman.
For females: Teenager, Young Woman, Middle-aged Woman, Oldwoman.
It means, if your gender is Z and character's age is X-Y, then you'll have one of this descriptions.

But Samira had "bugged" description, that means someone made her not one of that avaible gender+age descriptions. So now you've... "fixed" and made impossible to give that to anyone?

I mean you can create something like male1, male2, male3, male4 genders, which will be named in game like "Male" in character sheet, but when someone uses binoculars on you, he'll see given description.
male1, 2, 3, etc. will be impossible to picked at character creation, but can be selected in game, by adding a button at character sheet, and instead of names "male1, etc" there will be a choise of description you like. Also there can be requirements for this in SPECIAL of skills, so, for example, to have description of Fortress guard, who gives you quest ("You see a large well armed person.") you'll need to have >6EN >6ST and >150%BG, etc. but it's other story and just an example.
All I want to say, that it's possible. ;p

Lexx:
It's - if at all - then a fugly workaround and we have enough of that already.

Atom:
The description is generated client-side based on character's age and gender by taking an appropriate string from the message file. The message string is computed from the two mentioned parameters. Fallout modders are probably familiar with the following format:


--- Code: ---...
##Age, max age 99
#<=16
{12116}{}{teenager}
#<=30
{12130}{}{young woman}
#<=40
{12140}{}{a middle-aged woman}
#<=60
{12160}{}{an old woman}
#>60
{12199}{}{an elderly woman}

##Conditions
#Prepare to fight
{12212}{}{she's tense. She looks like she's ready to fight}
...

--- End code ---

By setting own age and gender (a GM can easily manipulate these stats), computed string number can be almost anything, thus allowing any of the predefined strings from that one message file to be used, including those that weren't even intended for a character description, such as


--- Code: ---{37}{}{Thursday}

--- End code ---

Therefore, it's not really a custom description.

RavenousRat:
I'm not telling about "Let me type a description myself."
So that's it!
Change string 12212 "she's tense. She looks like she's ready to fight", to something else and add 12213, 12214, 12215, etc. with different descriptions written by you, then give some way to players to change thier "age" to obtain such descriptions, the only problem is number of that age at character sheet.
I mean:

--- Code: ---...
##Age, max age 99
#=1
{12101}{}{blablabla}
#=2
{12102}{}{something else blabla}
#=3
{12103}{}{utututut}
etc
...
--- End code ---
So, when someone is watching you with benoculars, he'll see message "You see blablabla" if you set it on this, and players can choose any of that messages by changing thier "age" by any mean. Is it possible?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version