Other > Closed suggestions

Combat medic - long range healing!

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Ulrek:

--- Quote from: FischiPiSti on May 19, 2010, 07:58:48 pm ---No its not, what boat commented last time, THATS constructive, argueing about needle size, is not.
--- End quote ---

debating about how the size of the needle of the healing "dart" does have a point, but also, this is a suggestions topic, people have the right to voice their thoughts on it, as long as they do so in a manner that is at least some what polite.


--- Quote from: Archaeon_dude on May 19, 2010, 11:45:14 pm ---OKAY DUDE I'M TOTALLY SORRY I'M A DUMBASS. It was my moment to shine as dumbass, and I did great.

 (: Huh, yeah. It sez it was used for scientific field studies. If we're some realism bastards... we'll get all philosophical on how a stim works and what is the required dose for what index of regeneration. That will be a HUGE argument. In the end, it very well might be implemented. Yet the stim bullet would have a much smaller dose than a hypodermic full of the shit. I propose as a middle ground that there be a drug bullet, with something like the stuff Starcraft marines used to do: something that augments combat proficiency and (in this particular case) a temporary hitpoint rise or a bit more of damage resistance.

I think an important matter emerges from this subject. Will we keep the classic hitpoint progression from Fallout? If we're gonna convert this shit into a paradigm of "realism", we might be forced into admitting that more experienced people might be better marksmen, thieves, medics, or whatever. But they all bleed relatively the same. This digression is just provisional, but you may hit wherever you like.

--- End quote ---

"scientific field studies" normally means tracking down wild life and shooting them with darts, and in the story line before the bombs dropped in fallout, the thing was probally used to shoot bears in the arse and knock them out, or maybe even shoot knock out darts in to people, but thats "studies" that full use on the battlefield.

as for the big scarey "realism" thing.. fallout is based at least slightly on how things work in real life, i am still stunned to this day one i hear how people just run around like chickens with their heads cut off one they hear the word "realism" heh. but to the point, like i said before, if a version of the needler was turned in to a "injection gun" type device that used stim cells, that could work, but i don't think even game devs would go to far off from semi realistic game play. even they know there are a few lines that you shouldnt cross one you're trying to make a game with semi realistic game play.

as for the "healing dart gun" idea, if the devs ever -did- take to liking the idea, i'd say that it should not be based on doc skill at all, it should be based on small guns, since you're basicly a healing sniper, with the amount of aimed shots you'd be making, basing it off the doc skill makes no sense, since even if you're trying to put a knock out dart in to a bear, or a healing dart in to a person, you still need a good aim.

anyway.

cheers.

-Ulrek-

GVNtrader:
This is stupid idea, imagine when u have a biggun tanker , took spycho with him , then come to battle with 2-3 those kind of medic long-ranger  , he is immortan for sure , cuz he will be healed after each shot ! lol . And i know this is the popose for this kind of  long-ranger medic :">

Sius:

--- Quote from: GVNtrader on May 21, 2010, 07:13:35 am ---This is stupid idea, imagine when u have a biggun tanker , took spycho with him , then come to battle with 2-3 those kind of medic long-ranger  , he is immortan for sure , cuz he will be healed after each shot ! lol . And i know this is the popose for this kind of  long-ranger medic :">

--- End quote ---

And because you bring 3 healers and 1 BG you will loose all other firepower and 1 sniper who sneaks from behind can kill healers easily and BG can do nothing about it.

Its all about balance and maybe those cooldowns etc. But eventually this can bring shitload of fun and new tactical options to combat.

Ulrek:

--- Quote from: Sius on May 21, 2010, 09:55:24 am ---And because you bring 3 healers and 1 BG you will loose all other firepower and 1 sniper who sneaks from behind can kill healers easily and BG can do nothing about it.

Its all about balance and maybe those cooldowns etc. But eventually this can bring shitload of fun and new tactical options to combat.

--- End quote ---

thats only if the "healers" even act like some kind of battlefield medic like in some of the teamwork based games like team fortress or maybe WoWC.

really if they call had scoped hunting rifles/sniper rifles and at least some points in small gun, they could double as a support/sniper, and by the time one of the medics went down the other two would be shooting the crap out of the enemy sniper, and than go back to healing their minigunner.

-Ulrek-

vilaz:
I need some time to read all this stuff but first thing first. I really needed to do this from a w few days! :>

Combat medic - long range healing!

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