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Slavery

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Avoral:
Speech description:

"The ability to communicate in a practicial and efficient manner. The skill of convincing others that your position is correct[...]"

That doesn't say that you need a words to communicate - eg when you want to teach a dog "sit" u are comunicating with him and it isnt anything strange or is it?[sit and u will recive something tasty].

If there would be a new profesion, on what skill would it based? Outdorsman? No offense but it would be easy obtained by all "leaders". This is why i think about speech becouse it mean that "pupetmaster" would need a decent skill and it would be something that wount overpower normal gamming.

And about enslaving by talking.... humm.... there is so called brain-wash, also some time ago there were many so called "double-agents"/dictators/politics - they all were forcing or forced to cooperate by power of "talking". It got much more of the dark side that it seems

Badger:
I say definitely keep it with speech. While it may not make perfect sense when it comes to animals, it's still logical enough to keep it there. And as Avoral said, for game balance. If someone wants to be the master of NPCs he has to invest in a skill he wouldn't normally take. If we made human NPCs speech and critter NPCs outdoorsman everyone would just have ten dogs. Instead we're giving speech its first purpose in the game which is a good step forward for game balance.

Now we just need the ability to tell mercs to automatically target areas.

AmneziaHaze:
why we cant prisoned/slavered others weak players or enemies in war ?

baaelSiljan:
Cause every one will be hunting for newbies, as You are good man it is ok, You will probably help him to start in the end. But if hunter is some "lol omfg u noob i kill u" probably it will destroy any satisfaction newbie can take from game.

AmneziaHaze:
and what..

you can make 50 differences of accounts - this destroying my satisfaction from game.
many noobs using followers options or something else, great material on slave.

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