Other > Suggestions

Slavery

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Avoral:
I would like to dig out a slavery topic from NMA froum.

That topic got the most of interesting ideas for this "proffesion" imo.
It would be nice to be able to enslave some others people than written. I mean, why it's imposible to enslave a rider? Why he got protection if he lay on the ground and he is unable to defend himself?

Second thing, why don't be able to enslave a creature? I know that some people dont like idea of seeing dude with 4x deathclaws but imo this idea got some potencial, and u must admit that most of creatures are "weak" on some lvl. You can tame brahim, why not scorpion?

Next idea from NMA topic is use speech skill to slave people, eg if u got 30% than its almost imposible to enslave Rider, but it's possibile to enslave a Homeless. More powerfull slave/creature would need bigger skill.

Wallace:

--- Quote from: Avoral on January 03, 2010, 09:21:06 pm ---I would like to dig out a slavery topic from NMA froum.

1 - That topic got the most of interesting ideas for this "proffesion" imo.
It would be nice to be able to enslave some others people than written. I mean, why it's imposible to enslave a rider? Why he got protection if he lay on the ground and he is unable to defend himself?

2- Second thing, why don't be able to enslave a creature? I know that some people dont like idea of seeing dude with 4x deathclaws but imo this idea got some potencial, and u must admit that most of creatures are "weak" on some lvl. You can tame brahim, why not scorpion?

3- Next idea from NMA topic is use speech skill to slave people, eg if u got 30% than its almost imposible to enslave Rider, but it's possibile to enslave a Homeless. More powerfull slave/creature would need bigger skill.


--- End quote ---

1- Agree. There should be a possibility to enslave every generic npc human (or ghoul and maybe even super muties)
However all kinds of "bandits" and "military people" should quite restless in some kind (running away, attackin you/your companions/other slaves etc or in other way)

2- I've already posted this suggestion somwhere in NMA Forums (I'm also Wallace there) but i suggested adding a Trapper/Beastlord profession to do that

3- speech may be used to help maintaining "morale" of your human(and once human) slaves but in case of creatures i don't think they would giva a damn about how eloquent you are... ;)

Roachor:
At no point in history has anyone been enslaved by talking. It should be based on how notorious you are in the wasteland, like the more hated in modoc the easier it is to enslave farmers around the area. Other than that I like your suggestions.

Badger:
I like keeping the speech limitations in. Even with animals. It finally gives the skill a decent purpose - charisma is the hard limit to how many followers you can have, while speech determines how good you are at getting those followers. Without sufficient speech you can't break the spirit of your slaves, you can't force them to 'give up' psychologically and accept their fate.

I'd like also like to see randomly spawning 'traveller' NPCs in bars. Who will then follow the player for free, but lack the 'wait here' functionality to stop people using them as free base guards. I want to see more people running around with NPCs.

Wallace:

--- Quote from: Badger on January 04, 2010, 01:03:06 am ---I like keeping the speech limitations in. Even with animals. It finally gives the skill a decent purpose - charisma is the hard limit to how many followers you can have, while speech determines how good you are at getting those followers. Without sufficient speech you can't break the spirit of your slaves, you can't force them to 'give up' psychologically and accept their fate.

--- End quote ---

Using speech skill with creatures makes no sense... =/
I'd rather see it more like it being dependant of your strenght (critters will more likely acknowledge you as their master because they're afraid of you) or perception (you can see the needs and emotional states of your fellow animal companions for better understanding of their needs) right now using charisma to limit your number of cows you may have with you also makes logical sense (outdoorsman seems to be important statistic this case as for now i see no more logical solution - however i'm suggesting a profession of trapper/beastlord considering amount and "level" of critters you may tame and travel with [exact number of crits would be profession level + 1])

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