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Slavery

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Frozen Mind:
Just do a proffesion of slaver. 3 levels. Depends on Speech and Outdoor. It makes you can enslave more NPC kinds (like hostile thugs), but not the strongest ones. It would make people have more fun.

naskiel32:

--- Quote from: Frozen Mind on January 05, 2010, 06:10:58 pm ---Just do a proffesion of slaver. 3 levels. Depends on Speech and Outdoor. It makes you can enslave more NPC kinds (like hostile thugs), but not the strongest ones. It would make people have more fun.

--- End quote ---

As i read here u guys got good ideas so yea why dont make slaver as profession like gunsmith or something? u know like:
lvl 1 pets like dogs
lvl 2 some humans, ghouls
lvl 3 ability to enslave deathclaws and dunno big green uglies or something?
that would open new posibilities in places like NRC or Den thing on the same rules like normal followers standard buy / sell using slaver guild

yee i can see in my imagination gangs of players slavers with cattle prods chaising some innocent creatures on wasteland
btw who dont want deathclaw as guardian in his base?  :P

Wallace:
Most of you are very stubborn with applying speech skill into slavery even though it isn't very logical at all...

So maybe instead of speech only, other skills would be nessecery such as outdoor(finding potential slaves) lockpick/traps(preventing them from running away from their captivity) first aid/doc (keeping them in good health)

Additionally high strenght would be required (ever seen a weak slaver?) to intimidate slaves

Roachor:
Lockpicking could make handcuffs at high levels for capturing npc's

Frozen Mind:
I think it's not a problem to tide unconscious man with a rope (outdoorsman skill). But you can't hold this rope all the time you lead him. He has to COOPERATE. All slavery art is about persuade a slave to listen to a slaver. Explain him, why he shouldn't do that. He has no reason to run away, because he will be enslaved again or killed (CHARISMATIC person have more chance then). It's a TALK - speech skill. But you need to look like a person who would seriously punish for thing done wrong - strength.

Without Slaver Profession you can obviously tam a Brahmin.

1st level of Slaver Profession:
Requirements: CH4; ST5; SP 50; OUT: 60
Enslaveable:
- Slaves
- Nomads / Wild men / Fishermen
- Farmers / Homesteaders / Bootleggers
- Holy people
- Scavengers / Ghoul scavengers

2nd level of Slaver Profession:
Requirements: CH6; ST6; SP 80; OUT: 90
Enslaveable:
- Prospectors / V15 Squatters / Trappers
- Raiders / Bandits
- Dogs / Wild cows

3rd (&last) level of Slaver Profession:
Requirements: CH8; ST7; SP 110; OUT: 135
Enslaveable:
- Thugs (Rogues / Gang) / Mobsters / Yakooza
- Merchants / Traders / Caravan (that poor caravan from north)
- Cannibals
- Ghoul crazies
- Wild dogs / Wolves
- Geckos / silver geckos
- and a Thought guard I've met alive in a cave once. Super rare.

Hope I haven't forgot any critter I wanted here. Can be edited if that's not true :) .
And I think it's not overpowered.

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