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Do you like this suggestion?

I like this!
- 9 (32.1%)
I don't like this!
- 14 (50%)
neutral
- 5 (17.9%)

Total Members Voted: 28


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Author Topic: Reduce the chance on X vs. Y vs. Z encounters  (Read 2611 times)

Re: Reduce the chance on X vs. Y vs. Z encounters
« Reply #15 on: April 08, 2011, 05:51:36 am »

Otherwise known as an "eco-system". But yeah, that would be a interesting feature - once someone grinds the same species over and over, other species will temporarily fill up those tiles as they eat and multiply from eating all the dead corpses of the animals you slaughtered.

Fuck yeah deathclaw mobs! Don't poop your pants people it's called a food chain for a reason >:D
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Ox-Skull

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Re: Reduce the chance on X vs. Y vs. Z encounters
« Reply #16 on: April 08, 2011, 07:59:11 am »

well me personally like big encounters, hell i love them bullets blasting everywhere you need good reaction and watch who to hit first/next etc. When you play in multiple free for all battle tactics come in to play, you need to weaken one group or another to triumph in the end, hell i like this and i would hate that to be changed. I would only think that big encounters should be more easy to avoid, since even blind guy could hear bullets blasting from a km away.

I agree with veradas.





This was a Fun enc

You help the weakest faction, then slaugther them. And u hav to pik ur targets also.

OX
« Last Edit: April 08, 2011, 02:44:15 pm by Ox-Skull »
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Ranger of the Wastes. The Wastes still needs civilised people.
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