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Solar:
Right, finished the (tedius) number crunching factoring in bypasses, critical damage modifiers, the right armour stats, the right ammo stats, AP cost, reload time etc.

You will do on average ...

... presuming you have 75% crit chance (not hard) better crits (you're a sniper, duh!) and you are shooting a 6 luck target (reasonably typical) who has Metal Mk II on him ...

+3.8% damage for Sniper Rifles!

As you approach 95% crit chance the damage becomes almost equal.


Other interesting bits:

vs CA Sniper will only do 78.3975% of the damage that a Laser will @ 75% crit chance vs luck 6 target.

Tesla still is a hard counter to Laser ... Sniper is +44% damage

Pandemon:
So how would it be with new energy weapons and/or laser rework?  :P

Solar:
Well, outside of intending to introduce the turbo plasma at some point, seems the rest are fine to me.

Pandemon:
So there is no way to add any pulse/electrical ranged weapon?  :'(

baelzaron:
Straight damage comparison isn't fully justified because:

LR has 5 less range
LR requires 1 more STR
EW starts at a lower skill% then SG above 1 AGI (min/max +2%/-25%)
MFCs are more expensive/rare then .223
*EW shots have a "traceable animation"

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