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FN FAL HPFA

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Drakonis:

--- Quote from: Solar on May 17, 2010, 01:20:07 PM ---For now.

--- End quote ---

1 more thing, Sir solar.

here is a metal armor from fallout tactics(which was prepared and more balanced in terms of PvP)

Fallout Tactics armor
Metal Armor
   
image:FoTMetalArmor.gif   image:FOT_Metal.gif
AC bonus:    10
Damage Type    Damage Resistance    Damage Threshold
normal:    30%    4
fire:    15%    4
gas:    0%    0
explode:    25%    4
energy:    37%    3
electrical:    10%    0
effects:    -25% Sneak
weight:    35 pounds
cost:    $2500

As you can see it has only 37%/3 laser defence. I think you guys should consider changing armors stats to more FT like, because creators of tactics thought about end game PvP combat. Thats why energy weapon resistance is lower, while in f2 everything above metal screws up energy gunners(I dont feel lucky for armor bypass shot, punk) and Mfc is

A medium sized energy production unit. Self-contained fusion plant.
Caliber    Micro Fusion Cells
AC modifier    0
DR modifier    0
Damage adj    1/1
Weight    45 grams
Base price    30 caps


Just, please think about it.

Ps. Plasma rifle attack range is 25, making this gun inferior to laser rifle(especially against CA since reistances are similar). It's a rifle right? Please increase it's range or it still won't be useable... just how we see such situation now. I suggest at least 30-35(it's a rifle, right?)

Midnight:
And you can find .223 on random encounter, guys with hunting rifles, good luck to find 7.62 on encounters :/

Frozen Mind:
Make HPFA burst whole magazine (20 rounds) and 7.62 AP ammo.

It woudl be divided by 3, so 6-7 hits in one ranged burst.

Hololasima:
Drakonis +1

Lordus:

 
--- Quote from: Drakonis on May 16, 2010, 12:51:55 PM ---....

--- End quote ---

 Dont forget that EW Laser rifle has 2x bigger damage than SG rifle. Dont make from SG snipers rifles second class snipers...

I admit that EW are weak in PvP, but at least, they are more usable than non sniper small guns.

 If you lower the protection of EW in major armors, what will be the difference between SG sniper and EW sniper? please, dont tell me that the PRICE. Because in PvP, there are no poor people, PvP is group of people who have time to craft their favourite weapons.

 My suggestion is this. EW snipers should do bigger damages, but in every armor class, there should be 2 equal (by price) armours. One will little more reduce the EW, second will not. So SG snipers (and smallguners at all) will do more constant damage to this armors, but EW will do bigger damage to one kind of armor.

 You can admit, that this is current system, but my answer is: look at current pvp, almost nobody use EW snipers, only because they are bad now.

 Motto: Benefits from player ingame wealth, plurality of resources, should mean that player has bigger variety of choices, not that he has possibility to get more powerfull gun (in all or major attributes).

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