Other > Suggestions
Schemes
RavenousRat:
If you want crafters to take part at PvP, the only way is how to make Repair/Science influence on fight.
Science:
"Covers a variety of high technology skills, such as computers, biology, physics and geology."
For example low science = you're hairy ape who don't know how much will be 1+1, so I can't understand how such person can wear high grade equipment and work in team with someone. High science means knowlegde of physics that will help you to shoot/throw properly, biology to do aimed shots properly and of couse science will make you able to use covers like barrles/boxes/trees to avoid bullets. High science skill allows you to analyse the situation of fight. Also science skill will allow you to use all this high tech stuff, also repair can be used for it too. At least use it better than low science.
avv:
--- Quote from: Josefista on May 09, 2010, 03:26:41 pm ---nah, u can show your power by your trading skills, by your fortune, by stealing, by showing your game knowledges, by persuating others and have army of friends...
If u want to show power by fighting- get the fucking proper strong character for this!
The presence of ending the game has got nothin to do with this
--- End quote ---
Nobody wants just buy equipment so that his friends can do all the fighting. Fighting is fun, exciting, challenging and in the end the only real competitive feature in the game. Fighting is the way how problems are solved in the game. Stealer, merchant or mechanic can never put the same impact on other players than a good fighter build. Hell, nobody plays the game the as pure pure non-combat char.
There's nothing wrong with having a good pvp char but there is something wrong with the fact that most pvp chars are supported by alts thus taking away the tradeoffs for choosing only combat related skills, perks and stats. This way players have everything they need in their hands, they become completely self-sustained and it's against the principles of this mmo where players are supposed to have roles.
Ending the game especially has to do with this. In fallout defeating frank horrigan was the most significant thing you could do. It could be done in various ways. In fonline defeating other players is its most challenging thing to do and it can be done only by fighting. Because we use the same character building system, many of the skills, stats and perks do not support killing and they do not provide a good tradeoff efficiency-wise. You can't kill other players with repair or pathfinder perk.
Wichura:
Victory in PvP depends mostly of player or team skills, not the way of making char, powerbuild or any secret knowledge about SPECIAL. That's why being "no to powerbuilds" is like being no to the sun.
Schemes - right, let's get more pain in the ass to crafting.
-1
avv:
--- Quote from: Wichura on May 09, 2010, 06:33:29 pm ---Victory in PvP depends mostly of player or team skills, not the way of making char, powerbuild or any secret knowledge about SPECIAL.
--- End quote ---
Okay, make a char with 3 actions points, END1 and PE1, tag outdoorsman, doctor and first aid. I'll make a char with 250 big guns, fast shot, bonus rate of fire, 2x bonus ranged damage and living anatomy. Then we'll see how much your skills help you.
Wichura:
--- Quote from: avv on May 09, 2010, 06:38:25 pm ---Okay, make a char with 3 actions points, END1 and PE1, tag outdoorsman, doctor and first aid. I'll make a char with 250 big guns, fast shot, bonus rate of fire, 2x bonus ranged damage and living anatomy. Then we'll see how much your skills help you.
--- End quote ---
Misunderstanding - I meant if we both have the same chars-powerbuilds (and we can, because there are no restrictions about making them), victory will depend on our game skills, not char skills. It's like a race of insanely fast cars with different drivers - clumsy and skillful. Now you get my point?
That's why I don't get all this "no to powerbuilds" madness.
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