fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 02:19:14 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Shop items #2 solution  (Read 1967 times)

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Shop items #2 solution
« on: May 06, 2010, 10:26:57 pm »

As we know there are endless lists when trying to buy something. When we dont look around on the items and look for example for ammo, it could be pain in the ass to find it, sometimes its at the end of the list and you dont make it with your barter or because of a thief.

I propose the following suggestion (I think relatively easy to implement):
>when going to a vendor decided to buy something we would have weapons/armors/ammo sorted, let me visualise this

<go to barter press talk>
"What can I do for you?" (dunno the text srry :) )
"Show me what you got"
"What would you like to see?"
[HERE a list opens]
-show me everything
-small guns
- big guns
- armor
- ammo
- miscellanous

You press the category of the item you want to see or everything. Once pressed the specific category you see all the items belonging to the group. This way people against this shop burden and also against vendor auto repair would be happy. WHAT DO YA SAY?
« Last Edit: May 10, 2010, 03:04:30 pm by kraskish »
Logged
Chars: Perforator, Penetrator Leaderator
Re: Shop items #2 solution
« Reply #1 on: May 06, 2010, 11:35:47 pm »

I mentioned this solution a long while ago in a "fix shops" thread but people didn't seem interested.

It's a nice idea provided that the engine supports multiple inventories per single NPC.
Logged
<Izual> Let's crash server

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Shop items #2 solution
« Reply #2 on: May 07, 2010, 12:56:50 am »

I mentioned this solution a long while ago in a "fix shops" thread but people didn't seem interested.

It's a nice idea provided that the engine supports multiple inventories per single NPC.
:-X Ok I revived your idea :) All honours will go to you if implemented  ;D
Logged
Chars: Perforator, Penetrator Leaderator
Re: Shop items #2 solution
« Reply #3 on: May 07, 2010, 03:13:46 am »

It will be awesome if you have this dialog choice if you have a high value of barter (eg 150 +) so a high barter skill give a good advantage (less real time used), and make who don't have it cry more ( camon pk scum, hate my merchant char more and more ;) )
« Last Edit: May 07, 2010, 03:15:42 am by Flick »
Logged
One often meets his destiny on the road he takes to avoid it

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Shop items #2 solution
« Reply #4 on: May 07, 2010, 12:09:53 pm »

It will be awesome if you have this dialog choice if you have a high value of barter (eg 150 +) so a high barter skill give a good advantage (less real time used), and make who don't have it cry more ( camon pk scum, hate my merchant char more and more ;) )

YES! Totally agree, it would make the barter more useful than it is now...
Logged
Chars: Perforator, Penetrator Leaderator

Solar

  • Rotator
  • Offline
Re: Shop items #2 solution
« Reply #5 on: May 07, 2010, 01:21:34 pm »

It's a nice idea provided that the engine supports multiple inventories per single NPC.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Drakonis

  • Oh oh this is furtile...
  • Offline
Re: Shop items #2 solution
« Reply #6 on: May 07, 2010, 02:21:07 pm »

Logged
"But... Isn't Betty a womans name...?"

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Shop items #2 solution
« Reply #7 on: May 07, 2010, 02:58:56 pm »

explain?
He probably means, that engine doesnt support multiple inventories  ;)
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Shop items #2 solution
« Reply #8 on: May 07, 2010, 03:36:03 pm »

Ok, so what about the shelve system as in Fallout 2 (NCR and SF) where you clicked on a table then merchant began to speak to you... :o
Logged
Chars: Perforator, Penetrator Leaderator

Sius

  • Sheep EX machina!
  • Offline
Re: Shop items #2 solution
« Reply #9 on: May 07, 2010, 06:26:36 pm »

Ok, so what about the shelve system as in Fallout 2 (NCR and SF) where you clicked on a table then merchant began to speak to you... :o

That would be good. Each shelf/table=different goods. Anyway this trader situation sucks and it really needs some changes.

gordulan

  • General Animosity
  • Offline
Re: Shop items #2 solution
« Reply #10 on: May 07, 2010, 06:31:56 pm »

totally
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: Shop items #2 solution
« Reply #11 on: May 07, 2010, 10:09:23 pm »

[HERE a list opens]
-show me everything
-small guns
- big guns
- armor
- ammo
- miscellanous

- Energy guns

solid snake

  • Got a smoke?
  • Offline
Re: Shop items #2 solution
« Reply #12 on: May 07, 2010, 11:09:38 pm »

- Energy guns

they don't count because armor is already in the list  ;D
Logged

Drakonis

  • Oh oh this is furtile...
  • Offline
Re: Shop items #2 solution
« Reply #13 on: May 07, 2010, 11:50:48 pm »

they don't count because armor is already in the list  ;D

Good one. Really. Made me smile, knowing how rubbish are energy weapons compared to SG/BG using .223 ammo(-20 AC, -20 DR) on any metal + armored guy hehe
Logged
"But... Isn't Betty a womans name...?"
Pages: [1]
 

Page created in 0.071 seconds with 22 queries.