fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 08:00:24 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

You want that?

Yes
- 59 (85.5%)
No
- 10 (14.5%)

Total Members Voted: 69


Pages: 1 [2] 3 4

Author Topic: I'm a scout! Animals are my friends!  (Read 13702 times)

vedaras

  • King of the wasteland
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #15 on: May 06, 2010, 03:35:35 pm »

deathclaws aint lizzards :/

avv

  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #16 on: May 06, 2010, 03:56:18 pm »

Druids lol!

There's really nothing to be against this suggestion because it's just matter of taste.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: I'm a scout! Animals are my friends!
« Reply #17 on: May 06, 2010, 04:18:41 pm »

LoL, Beastmasters.

I like the idea, but I'm for include Molerats in taming and exclude Deathclaw 'cause they are not really animals.
Maybe it can depend on Outdoorsman skill, like Brahmin taming?
Logged
Want to play Hardcore? Choose Melee!
I still fight for HtH rights. Join the cause in http://fodev.net/forum/index.php?topic=3723.0

vedaras

  • King of the wasteland
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #18 on: May 06, 2010, 04:35:39 pm »

LoL, Beastmasters.

I like the idea, but I'm for include Molerats in taming and exclude Deathclaw 'cause they are not really animals.
Maybe it can depend on Outdoorsman skill, like Brahmin taming?

in fallout 2 melichior tamed 2 deathclaws in military base, if stupid mutant can do that beastmasters sure can do that too :>
Re: I'm a scout! Animals are my friends!
« Reply #19 on: May 06, 2010, 04:44:12 pm »

I think Melchior "summoned" them, cause he's sort of wizard-parody and throwed something in the acid
Logged
Want to play Hardcore? Choose Melee!
I still fight for HtH rights. Join the cause in http://fodev.net/forum/index.php?topic=3723.0

vedaras

  • King of the wasteland
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #20 on: May 06, 2010, 04:48:10 pm »

what the heck! lets make wizards instead of beastmasters! :d
Re: I'm a scout! Animals are my friends!
« Reply #21 on: May 06, 2010, 05:02:12 pm »

My statement is confirmed from wikia  :)

"Whether he masterminded the rebellion against the Enclave slave masters is not known, but his magician skills were almost certainly used to accumulate and hide weapons, even though as a human his were limited to pulling rats out of a hat."

http://fallout.wikia.com/wiki/Melchior

[/OT]
Logged
Want to play Hardcore? Choose Melee!
I still fight for HtH rights. Join the cause in http://fodev.net/forum/index.php?topic=3723.0

Sius

  • Sheep EX machina!
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #22 on: May 06, 2010, 06:03:33 pm »

No. It would be too unrealistic. You want an animal catch it like a hunter, no animal gods please :D.

Yeah like FOnline is all about being realistic with unlootable stuff, imaginary barriers that prevent you to hit the rock more than 5 times in a row etc etc...

As said its matter of personal taste but I think when deciding what should and what should not be tamable then creatures nature should decide whenether it will let you to tame it or not. Sure you could train yourself even a dragon if you find a nest and steal some eggs and all that shit but some creatures (strongest ones) should remain out of players reach as something what you can only dream about (and maybe in later versions accomplish through repeatable quests maybe). Anyway I would love this to be feature that gives scouts or beastmasters chance to train their own pets, name them, level them up, feed them etc. Leave it up to player to choose wheneither he want to focus on 1 companion and make him strong or tame 3 and train them as a pack. If this end up being simple feature like skill decides what you can/can't tame and your pets would work like slaves then it would be disappointment for me since this idea has such insanely huge potential that settling with "rope->tame->fight/die->rope->tame..." seems like a crime to me.
Re: I'm a scout! Animals are my friends!
« Reply #23 on: May 06, 2010, 06:09:55 pm »

I'm all for taming dogs, but deathclaws shouldn't be an option, you can't train a lizard.
Logged
 

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #24 on: May 06, 2010, 06:26:19 pm »

@ those who say, molerats and/or deathclaws talk - I checked some wiki databases and it said Enclave actually did mess with their brains so their intelligence would be enough high to talk like an 8 year old or some could even talk like mature humans. Interesting tho.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Sius

  • Sheep EX machina!
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #25 on: May 06, 2010, 06:38:38 pm »

@ those who say, molerats and/or deathclaws talk - I checked some wiki databases and it said Enclave actually did mess with their brains so their intelligence would be enough high to talk like an 8 year old or some could even talk like mature humans. Interesting tho.

Well sure but that does not cover whole species. Its like minority of them that are modified this way. And what makes you think that like-8-year-old-child-minded-deathclaw would not tear you apart anyway? :D Simply you can't touch this! Powerful beasts should be tamable only in stories that old beastmasters tell their children about. Once upon a time there was mighty Deathclaw Makto that brought all tribes together to fight evul capitalism... But rope, your hands and a kind word shouldn't be enough for some creatures.

vedaras

  • King of the wasteland
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #26 on: May 06, 2010, 06:40:47 pm »

@ those who say, molerats and/or deathclaws talk - I checked some wiki databases and it said Enclave actually did mess with their brains so their intelligence would be enough high to talk like an 8 year old or some could even talk like mature humans. Interesting tho.

they should be clever enough to understand who their master is :D

and sius small deathclaws have like 50 hp and they are shit not powerful beasts thats why i added them and only them from deathclaw kind :> Same with mutated or normal molerats they wont be tough partners but still some fun to the game :> Slaves are not tough neither.
« Last Edit: May 06, 2010, 06:42:23 pm by vedaras »
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #27 on: May 06, 2010, 06:48:31 pm »

deathclaws aint lizzards :/

They are. Mutated chamaeleons. ;)

Also, that crap with talking animals etc. was a thing which was horribly ridicilous. One of the few things I really hate about this game.

Sius

  • Sheep EX machina!
  • Offline
Re: I'm a scout! Animals are my friends!
« Reply #28 on: May 06, 2010, 06:49:41 pm »

Its not about beast power. Even centaurs, floaters, stalkers, deathclaws, aliens are still kinda lame compared to players. But its animals nature and some kind of respect for them that tells me I would not like them to be tamable (even tho it sounds cool). Anyway I still think that fire geckos are the most badass animal FOnline has and having one of them as my pets would be nothing but awesome but still I would rather settle with golden gecko than see such creature following orders from players.
Re: I'm a scout! Animals are my friends!
« Reply #29 on: May 06, 2010, 06:51:13 pm »

They are. Mutated chamaeleons. ;)

Also, that crap with talking animals etc. was a thing which was horribly ridicilous. One of the few things I really hate about this game.

Experiments to increase intelligence totally fit in with the 50's sci fi aspect of fallout, but people forget this was an isolated case. That's like saying because transformers can turn into cars all cars can turn into transformers.
Logged
 
Pages: 1 [2] 3 4
 

Page created in 0.091 seconds with 25 queries.