After many chat about mining in ungarded cities, i go there once again with a bit of stuff, basicaly a Deagle and a Leather MK2, i didn't want any risk to loose good stuff, and i was rght.
I saw a guy there attacking bluesuits and he attacked me right in sight.
Here is the fact he was armed with a Needler and did aimed shot in the eyes each shot, resulting in crittical hits. Real time mode here.
I didn't tryed to run since i perfectly know it's useless you are ported back in time each time you try this, so i tried to fight back.
1st Needler hit, critical 22 dom and Knockback, on my feet i can attack once before next hit 10dom
2nd Needler hit, critical 24 dom and blinded knockback, tryed to attack with only 5% cth missed
3rd Needler hit, critical 18 dom, blinded knockback, i missed again (of course)
4th Needler hit, critical 14 dom, blinded knockback, i missed
5th Needler hit, critical 27 dom, blinded knockback, no more HP i'm knockout
When i look that log, what pose me a great issue is that this guy shot exactly the same amount of time than i did, and i have fast shot, he did aimedshot in the eyes.
If he have bonus rate of fire, a needler shot is 3PAs, +1 aimed +1 in the eyes right? so it's 5PAs/attack and i have 3PAs/attack.
How could this be possible? even taking knockback in count, it,s impossible, with 9 PAs i could shot twice a round even with knockback.
Here is another fact, bonus move is useless, in real time your opponent run the same as you, you can't escape, you can't get him. Why is there 2 rules for the same game?
Basically it's useless to have AP you just have to play real time and no turnbased, but since almost all areas are only real time it's no big deal ...