fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • April 27, 2024, 09:47:57 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: About aimed shots  (Read 1794 times)

About aimed shots
« on: May 03, 2010, 04:50:33 pm »

Currently there are a few things with aimed shots that seem a bit out of place (at least to me):

Chance to cripple 
   It's kind of stupid to get your leg broken with a BB gun while wearing BA :) So my suggestion is to make to chance cripple based on damage that was dealt. For example, you get hit in the leg for no damage - no chance to get crippled. If you take damage above some predefined value (for example 20 dmg) you roll normally. That value could be fixed or could be a percentage of your total HP.

Armor bypasses
   Lets compare MA and BA. The only differences that matter are: better defense against plasma and explode and slightly better defense against normal. For me there's no point in wearing BA when I can get almost the same for much cheaper price (that's my point of view, some people will always wear BA). I suggest the following - chance to get your armor bypassed should depend on the armor you are wearing . Here's a little example:

  You are shooting at Bob's head. He is wearing MA. You hit him and it's a crit. You roll, the result is > 40 (add +20 if you have better crits) and Bob get's his armor bypassed. If Bob was wearing BA then you have to roll, let's say > 80 to get his armor ignored. This should be different for different body parts and different armors.

I don't pretend to have much PVP experience (mostly trolling with a hunting rifle) so please critique :)
 
Logged
Pages: [1]
 

Page created in 0.085 seconds with 18 queries.