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Author Topic: [Archive] Questions and Answers #2  (Read 107189 times)

Re: Questions and Answers #2
« Reply #480 on: July 06, 2010, 12:50:34 pm »

There is one other way, and that is to kill Khan Raiders in the actual northern base - not just in random encounters, those don't work. I'm pretty sure it is a bug that killing Khan Raiders in random encounters doesn't raise your Rep.

Killing raiders in the southern base also works.
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Alvarez

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Re: Questions and Answers #2
« Reply #481 on: July 06, 2010, 10:12:52 pm »

Is it possible ATM for slaves to mine at Vault- and Private mines?
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rax

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LK 3 for science and repair
« Reply #482 on: July 07, 2010, 11:23:01 am »

I almost allways use LK 3 or 4 chars and they are all crafters. In my experience it might influence repair, but they all work fine. As much as I know you don't want to use complex weaponry with small luck: already destroyed one improved flamer and a lot of simple weaponry because of it. That's my experience.
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Winston Wolf

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Re: LK 3 for science and repair
« Reply #483 on: July 07, 2010, 11:30:33 am »

I almost allways use LK 3 or 4 chars and they are all crafters. In my experience it might influence repair, but they all work fine. As much as I know you don't want to use complex weaponry with small luck: already destroyed one improved flamer and a lot of simple weaponry because of it. That's my experience.

Even with 300%?
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rax

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even with 300
« Reply #484 on: July 08, 2010, 01:16:25 pm »

Never tried with that level of skill. It is no fun for me having a char with a skill over 150%. So I guess you have to try... I have failed sometimes repairing small guns with tool and 120% repair skill. Maybe super tool kit might help further. In my experience, since science is used only to check for crafting or getting a profession, for scientific chars it makes no sense to pursue high luck.
« Last Edit: July 08, 2010, 01:40:42 pm by rax »
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Ganado

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Re: Questions and Answers #2
« Reply #485 on: July 08, 2010, 02:44:41 pm »

Luck doesn't affect repair, and yes, a low luck can cause your weapons to critically fail with worse consequences.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Avoral

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Re: Questions and Answers #2
« Reply #486 on: July 08, 2010, 04:17:27 pm »

Is it possible ATM for slaves to mine at Vault- and Private mines?

Well...

-In priivate mines they can work, but not very good - sometimes they work fine, sometimes they just get 2x minerals and stop doing anything
- In Vault [i think you mean bunkier base] they don't mine - dont want/dont see resources/fuck know what

Alvarez

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Re: Questions and Answers #2
« Reply #487 on: July 08, 2010, 04:44:31 pm »

Well...

-In priivate mines they can work, but not very good - sometimes they work fine, sometimes they just get 2x minerals and stop doing anything
- In Vault [i think you mean bunkier base] they don't mine - dont want/dont see resources/fuck know what

Thanks for answers, mate. The private mines seem to make more sense now, gonna try the slaves on different mining spots.
« Last Edit: July 08, 2010, 04:46:46 pm by Alvarez »
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Re: Questions and Answers #2
« Reply #488 on: July 10, 2010, 06:52:26 am »

I have an unarmed fighter with the Living Anatomy perk. It is my understanding that this perk is supposed to add 5 damage to an attack after all other damage calculations are considered. Does this include damage reduction?

I ask because occasionally, against Floaters, Centaurs and Aliens in particular, I can hit for no damage, sometimes even "critically hit for no damage." If Living Anatomy is supposed to add 5 damage per attack after all things considered, then I think this may be a bug.

Unless, of course, Floaters, Centaurs and Aliens are not considered "living creatures."
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Re: Questions and Answers #2
« Reply #489 on: July 10, 2010, 11:21:11 am »

How can i export my actually colorized names to NameColorizing.txt??

I would like to keep my green/red players  ::)
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Crazy

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Re: Questions and Answers #2
« Reply #490 on: July 10, 2010, 03:51:39 pm »

I have an unarmed fighter with the Living Anatomy perk. It is my understanding that this perk is supposed to add 5 damage to an attack after all other damage calculations are considered. Does this include damage reduction?

I ask because occasionally, against Floaters, Centaurs and Aliens in particular, I can hit for no damage, sometimes even "critically hit for no damage." If Living Anatomy is supposed to add 5 damage per attack after all things considered, then I think this may be a bug.

Unless, of course, Floaters, Centaurs and Aliens are not considered "living creatures."

Living anatomy is supposed to apply after everything (DR too), so it's a bug or they are not considered like living creature.
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John.Metzger

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Re: Questions and Answers #2
« Reply #491 on: July 10, 2010, 04:59:23 pm »

How can i export my actually colorized names to NameColorizing.txt??

I would like to keep my green/red players  ::)

hmm i hope thats a little help for you.

http://fodev.net/forum/index.php?topic=648.msg4972#msg4972

you can´t export it. i have 4 chars for example and they all have different marks, except the names i wrote in the list.
« Last Edit: July 10, 2010, 05:02:42 pm by John.Metzger »
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Signor

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Re: Questions and Answers #2
« Reply #492 on: July 11, 2010, 04:33:58 pm »

When creating a lock, would the floating value from having a lockpicking set equipped factor in to determining its quality?
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Scientists will eventualy stop flailing around with solar power and focus their efforts on harnessing the only truly unlimited source of energy on the planet: stupidity! ~ Scott Adams
Re: Questions and Answers #2
« Reply #493 on: July 12, 2010, 05:33:51 pm »

Hi Everyone,

Just for fun I made a thief - Easy Suzie :D , cause I was tired of being sniper all the time and shooting in the eyes of everything around... :P

Is the reputation in town (like: - 75) have any influence on my stealing skill when I try to steal from NPC? Like they are more alerted or something like that?

Anyway, what other things may inffluence the chance of stealing? Luck mayby?

Regards,

Jack
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Izual

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Re: Questions and Answers #2
« Reply #494 on: July 12, 2010, 05:50:04 pm »

HERE'S JOHNNY !

Erm, and no, reputation hasn't any impact on steal success chance. Neither luck, afaik. Distance from nearest guard, however, counts.
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