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Author Topic: [Archive] Questions and Answers #2  (Read 110465 times)

Re: Questions and Answers #2
« Reply #390 on: June 24, 2010, 12:49:26 am »

Two things (might as well repost something from above just to avoid it being overlooked  ;D)

1. Are there any dangers to idling on the world map, as opposed to encounter/location areas? Also, is regeneration affected in any way while on world map (not traveling?)

2. Explorer, Ranger, and Scout all add chance to find special encounters. Does anybody know the numerical specifics of those traits for FO (or whether they weren't modified)?

Thanks.
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Ganado

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Re: Questions and Answers #2
« Reply #391 on: June 24, 2010, 12:55:49 am »

Two things (might as well repost something from above just to avoid it being overlooked  ;D)

1. Are there any dangers to idling on the world map, as opposed to encounter/location areas? Also, is regeneration affected in any way while on world map (not traveling?)

2. Explorer, Ranger, and Scout all add chance to find special encounters. Does anybody know the numerical specifics of those traits for FO (or whether they weren't modified)?

Thanks.

1. You can't go into any encounters (unless you click the green triangle) while staying still. If you took a drug that made your HP go down, that can still affect you on the world map. If you somehow have -HP and then log out for three minutes then log back in, you will be on the world map with -HP, unable to move until your Healing rate kicks in.
Your Healing Rate (if this is what you mean by regeneration?) adds to your health whether you are moving or not. I'm not sure how fast the frequency of the healing rate is.

2. No, they don't affect the chance to find special encounters as it would only lead to farming alts. I'm not sure what you mean by numerical specifications, sorry.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

John.Metzger

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Re: Questions and Answers #2
« Reply #392 on: June 24, 2010, 01:12:41 am »

which effect has a radaway adiction?
and how will i get rid of this?  :P

edit after answers:

thats good .) thought i have these nauseous feelings for ever now.
it makes me puke and shit and all..  you dont want to see my tent now dude.
but thats another story.
thx for answer
« Last Edit: June 24, 2010, 01:24:26 am by John.Metzger »
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Winston Wolf

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Re: Questions and Answers #2
« Reply #393 on: June 24, 2010, 01:15:33 am »

The addiction should go away after 7 days. ;)
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Re: Questions and Answers #2
« Reply #394 on: June 24, 2010, 01:16:46 am »

2. No, they don't affect the chance to find special encounters as it would only lead to farming alts. I'm not sure what you mean by numerical specifications, sorry.

Not even Explorer? Meaning that currently there is no benefit of taking it, despite what the wiki says?
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Signor

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Re: Questions and Answers #2
« Reply #395 on: June 24, 2010, 01:19:06 am »

which effect has a radaway adiction?

Just -20 to Radiation resistance.
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Alvarez

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Re: Questions and Answers #2
« Reply #396 on: June 24, 2010, 02:07:40 pm »

How can one craft Nuka Cola?
« Last Edit: June 24, 2010, 02:40:57 pm by Alvarez »
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Ganado

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Re: Questions and Answers #2
« Reply #397 on: June 24, 2010, 02:15:37 pm »

http://www.fo2238.fodev.net/wiki/Nuka_Cola_Machine

2 Fruit
1 Small Energy Cell
Works like a still
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Alvarez

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Re: Questions and Answers #2
« Reply #398 on: June 24, 2010, 02:39:44 pm »

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Re: Questions and Answers #2
« Reply #399 on: June 24, 2010, 03:31:17 pm »

you get access to the raiders compound, therefore granting you the ability to take the 3rd level of Small gunsmith, and a workbench with advanced tools, which allows you to craft any small gun and any normal weapons ammo. The drawback is that you will be shot on sight in ncr, you will be unable to join any player faction, and that you will not be able to join any other faction at all.

so if i wanted to take 3rd level of small gunsmith i won't be able to leave the raider fraction ?
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Alvarez

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Re: Questions and Answers #2
« Reply #400 on: June 24, 2010, 03:38:57 pm »

I had another question: Does grenades actually count as a one-hand weapon and is the trait of any use?
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Izual

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Re: Questions and Answers #2
« Reply #401 on: June 24, 2010, 03:45:09 pm »

Dunno for grenades, but One-Handed only provides bonus to To-Hit, so for grenades it is not really useful.
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Re: Questions and Answers #2
« Reply #402 on: June 24, 2010, 04:18:04 pm »

so if i wanted to take 3rd level of small gunsmith i won't be able to leave the raider fraction ?

Once you acquired the 3rd level you can leave the raider faction.

Joining and leaving will have reputation changes, see the raider's faction wiki page.
If you're concerned about your reputation with other factions or want to increase it with some, you could do the following:
Craft the ammo and weapons you want/need and store them in your tent or another save place.
Pack a good gun, ammo, armor and some superstims and go the the northern raider's base to leave the faction.
Once you've left, shoot as many raider's as possible to increase your reputation with certain other factions (and decrease it with certain other factions).
Check the raider's faction wiki page to see which factions are influenced in which way when killing raiders at their base.
You're still able to see the raider's bases after you've left.
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Alvarez

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Re: Questions and Answers #2
« Reply #403 on: June 24, 2010, 05:02:57 pm »

Dunno for grenades, but One-Handed only provides bonus to To-Hit, so for grenades it is not really useful.

Thank you.
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Ganado

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Re: Questions and Answers #2
« Reply #404 on: June 24, 2010, 05:53:05 pm »

My faction has 7 mercs at the entrance positioned with LSWs. They are all set to "Kill anyone not a member (or Friend) of the faction". Some of the mercs are owned by me, some of them another player. If my merc accidentally bursts the other member's merc while aiming for another player, will that merc go berserk and try to fight my merc? If so, anyway to stop this?
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
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