Other > General Game Discussion
PvP constitution proposal vote
avv:
--- Quote from: Rynn on May 10, 2010, 08:22:50 pm ---What about some "leader" character (maybe know as taxi for now... depend of the point of view ^^) who can help fighter during battle. For exemple:
[*]Ability to share FOV: a character, with some requirment (charisma, perks, maybe speech skill... don't know... and it's not realy important for now), can share his and his teammate FOV with all his group.
--- End quote ---
Something like this would rock and it would definitely be useful. Leader would be the typical role in pvp for charisma builds.
--- Quote from: Rynn on May 10, 2010, 08:22:50 pm ---IMO, the biggest part of the game is about fighting, so every character should be usefull in battle. I'm sure that medic "class", sneak character and other no-fighter character (Crafter too) can have some support abilities during battle.
--- End quote ---
That's right, fighting is the most important part because in it players actually compete against each other. However you must realize that every character must be allowed to fight.
Nobody wants to play a pacifist medic who just heals people in battlefield. He can heal, but he should be able to pull the trigger aswell. Healing is just his special ability, fighting is everybody's default ability. I mean think of it this way: surviving in wasteland demands being able to kill or be killed. If a character cannot fight, he possibly cannot exist in the wasteland because he always dies when meeting hostilities.[/list]
--- Quote from: Lordus --- So, what do you think?
--- End quote ---
Well even then the combats would be over way too fast, you can't have much strategy if you die in few shots. You said it yourself that little steps won't help in this matter and it's true. Until we get the right picture, the pvp system could be slowly rolled towards that goal. So far we only have discussed the main principles and are still wondering how to balance the pvp.
Lordus:
--- Quote from: avv on May 11, 2010, 11:08:23 am ---Well even then the combats would be over way too fast, you can't have much strategy if you die in few shots. You said it yourself that little steps won't help in this matter and it's true. Until we get the right picture, the pvp system could be slowly rolled towards that goal. So far we only have discussed the main principles and are still wondering how to balance the pvp.
--- End quote ---
But i doubt now, if devs will implement such a radical changes, if it affects BGuns.. So i suggest this, very minor gun update, and we can see, if this will add another class or not. It is not question of months (like this total conversion is), but question of a day. And i think that this could be new tactit element in the game and we can test, in real fight, if this kind of chages has some effect in PvP.
avv:
--- Quote from: Lordus on May 11, 2010, 03:51:12 pm --- But i doubt now, if devs will implement such a radical changes, if it affects BGuns.. So i suggest this, very minor gun update, and we can see, if this will add another class or not. It is not question of months (like this total conversion is), but question of a day. And i think that this could be new tactit element in the game and we can test, in real fight, if this kind of chages has some effect in PvP.
--- End quote ---
Well sure it would be worth testing if devs bothered to do it, many things are worth testing. I wouldn't personally test it because pvp right now demands so much resources.
Lordus:
--- Quote from: avv on May 11, 2010, 04:35:32 pm ---Well sure it would be worth testing if devs bothered to do it, many things are worth testing. I wouldn't personally test it because pvp right now demands so much resources.
--- End quote ---
all existing snipers will only take assult riffle or xl or fn fal and they can test it immediately... ïn big gangs, these kind of weapons are unused so they have dozens of this weapons.
And developers will not test this, only PvP players. Developrs does not PvP as i know. They are testing new graphics, server code,... so they can directly view the results, but in PvP, we, PvP players will be the judges os this.
I have to repeat, this is not radical change. No bigguner should be scared, he will rule his area like before. Only with combination with another players this could be a useful tactic..
avv:
--- Quote from: Lordus on May 11, 2010, 04:46:22 pm ---And developers will not test this, only PvP players. Developrs does not PvP as i know. They are testing new graphics, server code,... so they can directly view the results, but in PvP, we, PvP players will be the judges os this.
--- End quote ---
Well so far pvp players testing and reporting anything has been bad, they just use what's best for them and be silent. Only few pvp players actually actively send their ideas and discuss things here.
What should be done is a closed city-arena separate from whole wasteland. There players could wage eternal war against each other with infinite ammo and equipment. There resources wouldn't matter and we could only test how things act in pvp. This way testing would be concentrated on one thing only and we'd get much more material to measure than by playing the game in ordinary way.
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