ahh now i know why there arent any posts by PvP players, its because solar deleted it all.
And you forget, I am also PvP player, IMO same quality like you. Only reason, why i am not fighting is because of school duties.
So, if you are brain damaged, i will repeat, make yourself topic for whiners, here put only constructive posts. It is so hard to understand???
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How are we going to make it so that every character has equal chances to pvp effectively?
I will not change current SPECIAL and PERK system, i will try to make changes in weapons area, and give them more abilities.
My idea:
1) Create character - this will set the mantinels of your future PvP combat style
2) Arm yourself - this will give you possibilites of PvP combat styles
3) Use your personal skills (not character one) - your character and weapons use will depend mainly on you
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1) Create character .. more universal or less universal.
a) more universal characters will be able to use effectively more kind of weapons, maybe across the weapon skills
b) less universal character (specialized) will be able to use effectively only one kind of weapon, so they will be perfect in one kind of situation, but they will fail in another. So they will need backup or teamates to support them.
2) Arm yourself.
In every weapon class you wll have choice to take at least 2 weapons with different play style ability (maybe different perks).
3) Kind of clasess created by combination of PvP build and weapons.
I.e. if you have BG skill, you are able to be soldier of 2 classes, if you change your weapon.
a) SNIPERS
SG snipers and EW snipers. They are kind of specialized character, but they can also use other weapons. Like i described before, instakill should be specil kind of eyeshot, so you need to wait 2-3 until your gun will shot on enemy, so this kind of shot will not be for rushing.
b) Hit n Run
SMG weapon class, they can reload their AP even if they are moving and firing. They have less distance than assault riffles, but almost the same as big guns (big guns have longer distance, but they are effective only at limited range - 20 hex).
c) Assault rifles
Weapons with average damage, but with many possibilities (night sight, attached grenade launcher - you need throw skill too -, laser sights, silencers...). You can modifi basic type with this kind of stuff. Their fire line is very constant (distance), also they can use aimshot (not eyeshot) so they can slow enemy or they can cripple him, if they are lucky.
d) LSW .. kind of assault rifle for big gunners.. no penalty for running, quite bigger damage than As. riffles, but fire line is quite decreasing (distance). They have not ability to aim or to use upgrades
e) Tanks .. with miniguns.. unable to run with gun with active slot, but the biggest firepower to 20 hex distance. They can chose type of ammo they will shoot realtime by swithinng the type without penalty of losing AP. Their reload time si very big, but they have very big magazines (240) ammo, so they dont need to reload often. Ideal for defense, bad for attack.
f) supportive weapons :
SG grenate launcher (area damage insted of one person damage),
Rocket launchers (not a biggun skill, but traps?throwing?) so even a smallgunner or ew player should use this weapon if he invest enough points into other skill. (shells are very heavy, reload time is very long, shell is very expensive, but it does big damage, even if you have 95 percent chance to hit, you dont hit target, but it does also area damage, so it is not so big problem. Like a sniper weapon, you need a time before you shoot, you cant run with this weapon in active slot).
g) medics
h) demoexperts
---------------------------------> as i described, if you change your weapon, you will change your class and play style.
So we have to balance playstyles (combat class) first, weapons an other will be in second wave.
IF YOU HAVE ANOTHER IDEA or YOU THINK THAT THERE CAN EXIST ANOTHER KIND OF COMBAT CLASS, type it here. I think that this is good way how to start. Create idea of combat class and we can put it in the existing one or reduce another.
Then we can modify the weapons or skills needs to each playstyle.