Other > General Game Discussion
Energy weapons? Why so limited... why so forgotten
RavenousRat:
--- Quote from: FischiPiSti on May 01, 2010, 01:14:26 AM ---But you DO agree that FOnline cant have stats like this right?
--- End quote ---
Yes, because it's not single game, where you fight only laser/plasma enemies when you getting such armor.
Sarakin:
--- Quote from: Drakonis on April 30, 2010, 08:13:27 PM ---
thats exactly why I suggested Pulse pistol. It has really crappy range but some awesome damage. single shot spammer class could be a new build to go.
And turboplasma isn't that better. It's attack range(happens to be a primary statistic) is still lower than Bigguns weapons and smallguns, and of course also laser.
But hey. If devs would make mobs RARELY and OCCASIONALY wear highest tier weapons in encounter? I mean... If i hunt for Mutant remnants it would be cool to occassionaly step on a BOSS(unnatural statistics and HP) with a turboplasma, or a unity patrols ghoul with Gauss rifle and some 2mm ammo or a cave bandit leader with a bozar or a... oh wait, best big guns weapons are allready in game and everyone who can afford(or just farm SF with his gang) just uses them(exactly what you said surf :D)
Oh and yes I am fully aware that energy weapons are not suppose to be common and stuff... bad making them uncommon by making them worse AND hardest to operate for all isn't a good way. Crafting mfc is allready a Pain in the ass but look at shops. there are usually 1-3 plasma rifles in shops that nobody buys. Why? Because it's crap. I remember the days where getting plasma rifle was something big just to upgrade it to Turboplasma using the GODDAMN RARE plasma transformer part and then to store it in your tent in fear of loosing ^^
I vote for reasing Pulse pistol(craftable) and Turboplasma(RARE to get), because energy weapons are simply inferior to all other gun types and they should be actually better than small guns, i guess cheaper than bigguns, but still rare at the same time.
--- End quote ---
TPR has the same range as machine guns, RL is an exception. I agree that Turbo Plasma Rifle should be introduced, plasma rifle is really weak due to range. Pulse pistol seems interesting too.
Adding rare and stronger mobs is a bad idea atm. I think it would be really hard to balance, I see people farming these encounters for this stuff.
Laser is pretty resisted by all metal+ armors, but bypasses happen often so Its not that bad.
virus341:
Devs already changed range of some SG (combat shotgun is very close-ranged compared to single-player). Really why not make plasma rifle shot at 35 range or add turbo?
solid snake:
iyep. energy weapons against high tier armor resistances is obviously unbalanced.
the armor has lower plasma resistance compared to laser, but you can't get in close enough.
then the laser resistance is insane compared to weapons that fire AP rounds.
i already think that armor is unbalanced how it is. being a SG user (as i usually am) is more way more cost and damage effective.
virus341:
I started energy sniper right after wipe. After 1 week of pain, I just switched to SG char, damn it's like breath of fresh air:
max 5 str need to fire sniper rifles (and energy 6 for rifles, wtf?);
different ammo types (jhp for pve is so imba compared to energy, no need to talk about ap with it's armor piercing perk I think);
real diversity of guns (needler, 14mm pistol, scoped hunting rifle are my fav, 10mm smg for mining, shotgun for earlier lvling, high tier for end game)
way cheaper, no thats wrong, WAY CHEAPER (needler and endless ammo for it is my choice for exping, hunting rifle+ammo >>> laser rifle+ammo)
and finally: armor resistance to energy.
So...I really love how EW shot, how people die from it, how they look like in inventory, but isn't it big price for animation?
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