fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:28:55 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Should beta-testers be given rewards?

Yes
No
Leave my exploits alone!

Pages: [1] 2

Author Topic: Rewards for finding exploits.  (Read 3033 times)

Rewards for finding exploits.
« on: April 30, 2010, 04:53:58 pm »

It just occurred to me that there is no incentive other than being a good beta tester to report serious (and less serious) exploits.

What if, depending on its severity, reporting an exploit would give you in-game rewards? There is just no other way to motivate players, I'm afraid.

(All of this can obviously be fine-tuned)
Rewards for very serious and hard to find exploits can be even giving the player the 500,000 caps bunker base and additional 100 skillpoints to one character.
Big exploits can be rewarded by leveling a chosen character to 21 via GM cheats (if there is a command to add exp to players, that is) and a chest full of BG, SG, EW ammo. (The equivalent of 200,000 caps)
Normal exploits are still important so the reward could be 150,000 caps and a few CA mk II.
Small exploits, which do not really unbalance things but annoy people could give the person a second tent or some other small reward. And 50,000 caps.

That way even the smallest of exploits, if found, will be tempting to report, especially if this player does not find it overly useful and would rather some caps or is greedy for items. And big faction-level exploits need to offer huge rewards to make people want to betray their friends >:D

As a means of preventing a flood of reports of would-be exploits that in fact are features, anyone who makes a new exploit report and wants a reward should attach his character name. If the report is either good or bad, a GM will approach the character in-game and ask if they made the report. If they say "yes" and it is a good report, they get showered with rewards. If they say "yes" and it is bad, they lose a level and get killed :p
Logged
<Izual> Let's crash server

avv

  • Offline
Re: Rewards for finding exploits.
« Reply #1 on: April 30, 2010, 05:00:42 pm »

We're playtesters not bountyhunters. The joy of finding and reporting an exploit should be enough rewarding for everybody.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Rewards for finding exploits.
« Reply #2 on: April 30, 2010, 05:05:56 pm »

The reward that you get when reporting an exploit is that you get to play a better game, with less bugs.

GMs jumping around investigating tons of border-line exploit reports will only make their burden larger than it already is.
Logged
Re: Rewards for finding exploits.
« Reply #3 on: April 30, 2010, 05:38:28 pm »

Bad, bad, bad, very bad idea. Giving levels and even SKILL POINTS for finding bugs? what the hell? Ihmo its even too much to give 10000 caps for hardcore exploit.
Logged
I give a fuck.

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Rewards for finding exploits.
« Reply #4 on: April 30, 2010, 05:44:39 pm »

Ha!

Do you know what Kai Zen (continuos perfection process) is?

It's:

- Hi, i found a bug, it looks serious. Do i get something for it?
*thinking: damn, it indeed looks serious. How could i overlook something this poor sap just found, it makes me look bad.*
- Hi, i found it yesterday by myself, been working on it. GTFO.

Fortunately, it's only found in corporate sector, and found no way in FOnline. You make a good job, devs.

Yet still, should i find out, that the crate in my tent starts inexplicably to spawn HQ ore, i certainly WOULDN'T make such a foolish move to report it.
Yes, i'm selfish.
Many players are.
Would any of you do it, seriously? Will it make the game any better for you?
Next time you'll get killed in Broken Hills, you would remorse your decision.

Gameplay isn't any fun in FOnline. It's serious business.
Logged

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Re: Rewards for finding exploits.
« Reply #5 on: April 30, 2010, 05:57:41 pm »

Yet still, should i find out, that the crate in my tent starts inexplicably to spawn HQ ore, i certainly WOULDN'T make such a foolish move to report it.
Yes, i'm selfish.
Many players are.
Would any of you do it, seriously? Will it make the game any better for you?
Next time you'll get killed in Broken Hills, you would remorse your decision.

Gameplay isn't any fun in FOnline. It's serious business.

That's fine. If you don't want to report it, someone else for sure will. And we usually don't forget who reports the most serious bugs (and exploits are usually pretty serious), consider that a reward for the selfish.
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Rewards for finding exploits.
« Reply #6 on: April 30, 2010, 06:31:28 pm »

I remember reporting that bug that gave brahmins infinite ammo. It was hard to report. But no, I agree with ghosthack that the reward is a better game. And the answer definitively isn't Skill Points, or 500K caps/base.
« Last Edit: April 30, 2010, 06:33:26 pm by Dishonest Abe »
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Rewards for finding exploits.
« Reply #7 on: April 30, 2010, 06:35:46 pm »

That's fine. If you don't want to report it, someone else for sure will. And we usually don't forget who reports the most serious bugs (and exploits are usually pretty serious), consider that a reward for the selfish.

Yeah, i guess they have more chances at application to be a GM, a mod, any other way of ascension to your Pantheon and they most surely get mentioned in credits.
Or perhaps they just get forgotten, like all those suggestions. What good are they, if i may ask? A kind of feedback?

For my part, i just want to have fun playing.
Since Wasteland is harsh and unforgiving, and i get only more and more frustrated after so many deaths only to get some ore, just because you guys find it funny looking at all those bluesuit get killed at BH, i seek ways to adapt, since i don't want to break my minigunned thorn at first best bluesuit.
Well, Ghosthack, it doesn't mean that i WILL use every possible hack or cheat just to have exactly my way of playing. We're not at burgerking or something. I appreciate the Wasteland you give us to play. It's fun and addicting, otherwise i'd ragequit a long time ago. (inb4 And nothing of value will be lost)
It's just that i seek for the reason, why i'm still playing AND & WHY i'm making suggestions.
Do i really want the impossible? Or am i just a user not being worthy of attention?
Logged

gordulan

  • General Animosity
  • Offline
Re: Rewards for finding exploits.
« Reply #8 on: April 30, 2010, 06:38:23 pm »

nah, i'm the only guy nobody listens to
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Alvarez

  • Forget the past, go outside and have a blast
  • Offline
Re: Rewards for finding exploits.
« Reply #9 on: April 30, 2010, 06:57:23 pm »

nah, i'm the only guy nobody listens to

I contradict this, gordulan.  ;D
Anyway, i think you should offer players small appreciations for their efforts, devs.
Logged
Re: Rewards for finding exploits.
« Reply #10 on: April 30, 2010, 06:57:39 pm »

I love the rewards you suggested but how can you leave out the solid gold flying yacht and the minigun that shoots heat seeking diamond bullets?
Logged
 

gordulan

  • General Animosity
  • Offline
Re: Rewards for finding exploits.
« Reply #11 on: April 30, 2010, 06:58:40 pm »

lock this topic dear devs, before it becomes a flame balltleground
Logged
 
http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Surf

  • Moderator
  • это моё.
  • Offline
Re: Rewards for finding exploits.
« Reply #12 on: April 30, 2010, 07:35:22 pm »

It's really, I mean REALLY unnecessaray.
Some people seem to think the devs are making the game just for the personal pleasure of each player.
But as I've already written a million times - we're beta testers first, and then at SECOND players.

Normally it's our "duty" to report exploits, bugs etc. as soon as possible. Sure, there should be a bit fun which one could drain out the gameplay, but it's not first priority. If everyone would be a bit more "serious" and less selfish/childish the game would be better, the devs life easier and the developing process quicker.

And I don't care if I get a reward or something. What kind of twisted logic is this anyway? If so, we should give reward to the devs in the form of donations, not vice versa. Also I don't care if my name is in the credits or somewhere else, it just doesn't matter. I just want to report things I encounter, to make the game better, nothing more. I think it wouldn't hurt if more testers'd share this kind of thinking.  :-\

Izual

  • Roaming entertainer.
    • Youtube
  • Offline
Re: Rewards for finding exploits.
« Reply #13 on: April 30, 2010, 07:37:37 pm »

Anyway, i think you should offer players small appreciations for their efforts, devs.

Try the opposite first.
Logged
My Youtube channel.

"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

Gunduz

  • [MDK]skankin
  • Offline
Re: Rewards for finding exploits.
« Reply #14 on: April 30, 2010, 09:26:10 pm »

At the most, I think a player's karma (if it ever has a purpose in game) could increase, but other than that I agree that you get a less buggy game. Enjoy it.
Logged
Pages: [1] 2
 

Page created in 0.161 seconds with 24 queries.