* Should we create multiplayer PvP system or not?
Yeah i think a Fallout game without being able to attack a critter PC or not is not really a Fallout.
* Should we balance the current system or desing new (balanced) one?
I think we should balance the actual system, maybe tweaking some parts, but for a RPG Video game, the system is not that bad, it's even pretty good.
* Should fights be longer, or quicker?
Can't really awnser to that, i think sniper combat insta kill or so (knockout) are too short, for the other combat it was ok, i think if powerbuild are not in game, they are ok.
* Should there exist balance over the weapons or some of them will be better with all (most) of their aspects than others?
I think there should be a balance between weapon of the same tier. For exemple a XL70E3 and a P90c should be 2 different ways to play the game, but not one stronger or weaker.
* Should economy balance the weapons or not? They should but not on a linear scale.
If you have a weapon doing 12-16 and cost 500 the one doing 24-32 can't cost 1000 but really more ...
* Should there exist a at least 2 kinds of guns in every weapon skill usable in PvP or not?
If possible but it will be hard to do so for throwing.
* Should the future pvp be balanced for "everybody", not just pvp builds?
PVP power build should still have a little advantage, they are made for that, but powerbuild should not be the only way to go, letting player make more creatives build and still do it in PVP. Anyway i think that when you have "powerbuild" in a game you have great balancing issues (yeah it's almost the definition).
.
* Should the result of PvP combat depends on the player skill or avatar skill (stats)?
Both? I mean avatar is designed to give oppotunities to the player. So some avatar skills should allow new options others should be unavaible. Then the player should do at best using his skills and those of his avatar, basically it's tactic.
* Should there exist variety in combat or not?
Yeah i awnser right before i think. There should be opportunities to do different things, and not simple, kill be killed or runaway.
* Should there exist at least little similarity between real world and game world? Why not, there are similarities with Fallout 2 and our world, but seriously, the most important is gameplay, no matter if this is not the same as our world. But yeah if we have the choice, why not?
* Should we design this system to realtime combat?
Real time is actually a big problem, a build can be godlike in TB and suck in RT, the 2 should be more alike. There are too many disresemblance between the two mods and actually TB is the one using the more possibility of the game and offering the more tactic.
* Should there exist a turn based combat?
Hell of course, this question should be for realtime