Other > Suggestions
PvP balancing, part 0., part 1., PvP Constitution
vedaras:
in my opinion most people play this game because they like it no matter their shitloads of whining and complains. So if im right, we cant just destroy the system, if you want that wait for cvet TLA sdk files release this year and then create your game filling all your ideas :>
For now this game is still in developing stage, so improving in everything not remaking is needed. Its difficult to do that once most players are willing to ask devs increase strenght in the way they like to play instead of increasing/changing their gameplay to be stronger.
Sius:
--- Quote from: vedaras on April 30, 2010, 12:28:37 am ---in my opinion most people play this game because they like it no matter their shitloads of whining and complains. So if im right, we cant just destroy the system, if you want that wait for cvet TLA sdk files release this year and then create your game filling all your ideas :>
For now this game is still in developing stage, so improving in everything not remaking is needed. Its difficult to do that once most players are willing to ask devs increase strenght in the way they like to play instead of increasing/changing their gameplay to be stronger.
--- End quote ---
I see you did not get the point here. No its not trolling but simple fact. FOnline needs shitload of radical changes if it ever wants to be balanced since current system is designed for single player but it does not work in MMO. As it was said in topic in my signature current 7/5 step char development can't satisfy anyone. Same goes for PvP/PvE that are kinda flat compared to any other game (not in matter of content but in possibilities that used mechanics offer). Just try to imagine some PvE dungeon. Lets say toxic caves from F2. How should it be designed? Only get in, kill everything in your path, get out? No real need for medic/1st line "tank"/engineer/support dps etc? Just take some 3-4 maniacs with enough ammo and lets rock? Sorry but I believe that FOnline can offer much more than that.
avv:
i'd also vote for real time only. However it should be less hectic, more strategic so that it's not crawl but slow enough that you can coordinate with your teammates even when shit hits the fan. Heh, why not add some quickmessages like "retreat" "attack" "wait" "medic". People will script them anyway.
gordulan:
i can voicemodel for it :D
Florek:
I like some of your ideas Lordus, I hope to see each tier weapons usable (one more one less, but almost all - usable). ;)
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