Other > Suggestions
PvP balancing, part 0., part 1., PvP Constitution
Lordus:
--- Quote from: Drakonis on May 01, 2010, 04:24:07 pm ---Only way to make it possible is to rework leveling/advancement system completly.
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Stage 1) PvP Constitution - the major ideas, ideas standing over ideas, the basic principles. Supportive question is: "What kind of PvP in fonline we would like to have?"
Stage 2) Ideas concretization - the measures, concrete ideas, changes,.. Supportive question is: "How can we realize the PvP Constitution ideas?" Proposals at stage 2 must be compatible with PvP constitution ideas.
We are not at stage two (part 2). Dont hurry :)
Drakonis:
--- Quote from: Lordus on May 01, 2010, 04:32:38 pm --- Stage 1) PvP Constitution - the major ideas, ideas standing over ideas, the basic principles. Supportive question is: "What kind of PvP in fonline we would like to have?"
Stage 2) Ideas concretization - the measures, concrete ideas, changes,.. Supportive question is: "How can we realize the PvP Constitution ideas?" Proposals at stage 2 must be compatible with PvP constitution ideas.
We are not at stage two (part 2). Dont hurry :)
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thread name got me confused. it says part not stage
avv:
Lordus I pretty much agree with your basic constitution. If nobody has anything to add here we could slowly move to stage 2 and start discussing ways and measures to reach our constitution. Change the stage when you feel like it.
--- Quote from: Lordus on May 01, 2010, 04:06:01 pm --- 10) We are unable to balance 3 firearms classes and melee and unarmed class together. Lets focus on firearms and throwing.
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Actually it is possible. Melee chars could be sneaky sneakers who take out invidual enemies. Much in the same way as predator or some horror movie knife murderer does. Predicts his enemies perfectly, appears from nowhere and disappears when least expected.
And if the player can afford it, he can become an armored tank with super sledge, taking out people with ambush attacks. Nothing like power armored dudes beating each other with powerfists and super sledges.
So let's just take a little freedom to bend reality when finding ways to mend it along with other fighting styles.
Besides, many npc encounters use melee so we gotta find a way how they are handled in our future fighting system.
Lordus:
--- Quote from: Drakonis on May 01, 2010, 05:46:22 pm ---thread name got me confused. it says part not stage
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I am sorry, i invented the names after i created the topic..
--- Quote from: avv on May 01, 2010, 06:28:55 pm ---Actually it is possible. Melee chars could be sneaky sneakers who take out invidual enemies. Much in the same way as predator or some horror movie knife murderer does. Predicts his enemies perfectly, appears from nowhere and disappears when least expected.
--- End quote ---
Ok, it will be harder.. Actualy, i think that melee and unarmed skills should be used in different occasions than real PvP fight, but we can discus it at stage 2.
Admiral Zombie:
--- Quote --- c) fight style - the result of combat should not depend on your character stats, but it should depend on your fight style. Even if enemy has bigger firepower, you should be able to defeat him, if you use your merits and enemy disadvatages
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fallout was originally a turn based RPG. Isn't the whole point about character build and stats? If i wanted a game where it was based on skill of aiming and reaction times then I would play an FPS. I'm here because I enjoy the tactical and role playing aspect. I like carefully planning out my character build and thinking of the various intricacies that are a part of it. Not simply "lol lets just pump some random skills here and i should be able to contend with someone who carefully planned out his build for a couple of hours" Don't get me wrong i don't care much for the current system of "put everything into big guns and simply make a crafting alt" but i don't like the idea of "everyone is equal" also.
--- Quote ---7) The economy. Time the player spend in game.
a) Economy benefits. Benefits from player ingame wealth, plurality of resources, should mean that player has bigger variety of choices, not that he has possibility to get more powerfull gun (in all or major attributes)
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As it is now the extremely rich do have options. Having multiple bases with multiple stockpiles of supplies means they can jump into the action whenever, or at least very quickly if they die in combat. To me thats where the economic bonus comes in. Unless you're working completely solo it isn't hard at all to accumulate the "top tier" weapons/armor. Its simply a matter of getting a stockpile of the stuff so that i can jump into the action again right away.
--- Quote ---8 ) Everybody, not only power builds, should be able to join PvP combat.
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This is the most perplexing comment. I don't know how to view it exactly. I have 2 characters, with my main being a doctor who is built for bursting with small guns. I have only 5st, 6pe, 4en, 5ch, 7in, 8ag, 6lk. Maybe i've just had a long streak of being lucky, but i've always fared well enough in a firefight. Granted I know i'm not suited for combat 1v1, but many builds aren't meant for 1v1. Are we trying to balance it so that its setup that way? I've always viewed my build far from being "power build" if i was power build I would drop 1st (p90's only require 4) drop all my CH, get more endurance, etc. But i don't, and i do just fine without toughness even. I'm not running around combat armor all the time, i generally go with the metal armor my faction makes. (the perks i've grabbed certainly aren't required, awareness, double bonus damage, lifegiver, brof, and 2 more left, i figured either double action boy or the doctor perk with something else)
--- Quote ---11) We should focus on realtime combat, not turn based.
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Why can't we have a healthy mixture of both?.
--- Quote ---a) Everybody is wide term, in my point of view, it is somebody who has enough hit points, chars skill to use weapon's best effect and brain to use player fight style and maximalize the effect of this gun. Everybody is not nolifers only.
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What does this mean because have no idea what you're trying to say here.
Please note: Don't necessarily think i'm simply out to stop what you're doing. To me the best means of achieving a working system is to question the ones being suggested. They need to stand up on their own. I'm simply pointing out my experiences and thoughts/questions, but I do wholeheartedly agree that some changes are necessary.
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