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possible suggestion regarding furthering the use for caves.
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Topic: possible suggestion regarding furthering the use for caves. (Read 1138 times)
Sailor
possible suggestion regarding furthering the use for caves.
«
on:
January 09, 2010, 07:33:27 am »
please feel free to elaborate at your own discretion.
create caves, with multiple levels. that require the use of rope, to explore completely, with increasingly difficult lvls of NPC enemies to fight/kill/loot etc. with maybe a decent stash of loot at the end. by doing this, would also give birth to a new player designed class dubbed "explorer." A player would make high charisma (to train), choosing outdoors men and exploration perks, enabling him to lead a group of more guns heavy characters into these caves. to explore and get some kind of loot at the end, this profession would possibly increase the possibilities of players traveling to certain cities, looking for said "explorers" to lead them to loot/treasure.
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Swords will cut you wide fucking open!
Lexx
Rotator
Mexican Apple Thief
Re: possible suggestion regarding furthering the use for caves.
«
Reply #1 on:
January 09, 2010, 11:24:11 am »
I wanted to have deeper caves already since a while. But in the moment it is only possible, to make "fixed" ones. That means, these caves would always be the same, except item spawn or things like this.
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possible suggestion regarding furthering the use for caves.