Other > Suggestions

Limit maximal skill%

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Josefista:
rofl, sorry to say, but this is not good way to go. Maybe decrease chance for eye shot and opening other weapons for pvp would be nice, but this is not good solution imo.

Hololasima:
Its a joke ?

Why i must have max 80skill points in Energy ? Beacuse you want every player weak ? Or for balance ? About what balance you talking ?
Yes PvP need some balance but Your way is not right, really !

Frosti:
Any more arguments besides "rofl"?

And this suggestion is helping not only in PvP but in other game aspects - players interaction, limiting of alting, powerbuilds, charisma usefulness and many more.

Sius:

--- Quote from: Frosti on April 28, 2010, 05:57:53 pm ---And this suggestion is helping not only in PvP but in other game aspects - players interaction, limiting of alting, powerbuilds, charisma usefulness and many more.

--- End quote ---

You wish it would help but you see it only from your perspective (that is very narrow). Honestly those exact numbers you suggested would result in HtH combat being most effective way how to PvP. It seems to me like you have never hold a gun in your hands since 60-80 skill equals to 4-10 hexes range and my penis can reach further than this... sorry man but this can't be taken seriously.

Most people will agree when I say that combat should take longer and instakill should not exist (not in PvP, maybe in PvE when some badass boss starts shooting lasers from his eyes but never in PvP, maybe not even from explosives). And since PvP balance is pretty much untouched since the day one (except economy related and sneak/fov stuff) then we can expect that hopefully sooner than later devs will show up with some nasty patch that will take a closer look on game mechanics and give us some toys to play with. But honestly what you suggest is the "Fail of the year" winner in my book.  ::)

Ulrek:
ahm... i don't know about you, but i personally think this is one of he worst ideas i've heared lately..

if you make bursting 14 APs, if thats even sane, you'll be taking away any low PE crafter builds chance of defending himself, from the power builders, who will use miniguns still, and waste people who cant take that one burst of damage they get off.

also, if you look at this from a real in character stand point, what is a minigun? well, unlike its name suggests, its a really really really big burst gun, which, is normally mounted on vehicles or planes if anything like it in our real world armies like it is used. thus, it should be powerful. and Balence? you're putting up a minigun vs a knife/pistol/SMG/assault rifle, in pretty much any game that'd be a easy win for the minigunner.

as for some notion of "giiving crafters a fighting chance" meh, the reason crafters often loss is they don't shoot first, and if they wear any type of armor they risk lossing it, or rarely they get wasted by anti PKer groups guarding cities. ask Lacan/lacanette if you see him/her about that time with Ulrek in the broken hills for a example..


and finally, the most i would ever cap the skills at is 200, and even than, with the powerbuild vs crafter thing, they'll still be one wearing metal armor MK2 and one guy wearing a bluesuit or leather jacket in those little battles.

cheers all.

-Ulrek-

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